DNF增幅模拟器以增幅等级为主要通关条件,可以提示需要增幅多少次,会碎掉多少装备。模拟运气为实际增幅花费有预料。
import java.util.Random; public class DNF { public static void main(String[] args) { // TODO Auto-generated method stub //增幅等级 Random random = new Random(); int a = 0; //摧毁装备数 int zb= 0; //增幅次数 int i = 0; //额外增加的增幅几率 int c=1; System.out.println("-------------------------------DNF增幅模拟器----------------------------"); while(a <= 13) { //增幅等级 i++; switch(a) { case 0: a++;break; case 1: a++;break; case 2: a++;break; case 3: a++;break; case 4: if(random.nextInt(100)<=80+c){a++;}else{a--;}break; case 5: if(random.nextInt(100)<=70+c){a++;}else{a--;}break; case 6: if(random.nextInt(100)<=60+c){a++;}else{a--;}break; case 7: if(random.nextInt(100)<=70+c){a++;}else{a=4;}break; case 8: if(random.nextInt(100)<=60+c){a++;}else{a=5;}break; case 9: if(random.nextInt(100)<=50+c){a++;}else{a=6;}break; case 10: if(random.nextInt(100)<=40+c){a++;}else{a=0;zb++;}break; case 11: if(random.nextInt(100)<=30+c){a++;}else{a=0;zb++;}break; case 12: if(random.nextInt(100)<=20+c){a++;}else{a=0;zb++;}break; case 13: if(random.nextInt(100)<=20+c){a++;}else{a=0;zb++;}break; case 14: if(random.nextInt(100)<=20+c){a++;}else{a=0;zb++;}break; case 15: if(random.nextInt(100)<=20+c){a++;}else{a=0;zb++;}break; case 16: if(random.nextInt(100)<=20+c){a++;}else{a=0;zb++;}break; case 17: if(random.nextInt(100)<=20+c){a++;}else{a=0;zb++;}break; case 18: if(random.nextInt(100)<=20+c){a++;}else{a=0;zb++;}break; case 19: if(random.nextInt(100)<=20+c){a++;}else{a=0;zb++;}break; case 20: if(random.nextInt(100)<=20+c){a++;}else{a=0;zb++;}break; case 21: if(random.nextInt(100)<=20+c){a++;}else{a=0;zb++;}break; case 22: if(random.nextInt(100)<=20+c){a++;}else{a=0;zb++;}break; case 23: if(random.nextInt(100)<=20+c){a++;}else{a=0;zb++;}break; default: System.out.println(i+"---"+a+"---"+zb); } } System.out.println("增幅+"+a+"太极天帝剑"); System.out.println("一共增幅了"+i+"次"); System.out.println("炸了"+zb+"把太极天帝剑"); } }
演示效果结果: