参考:https://blog.csdn.net/u013063153/article/details/78808923
下面是自己开发过程中的实现
package com.***.***.entity import lombok.Data; import lombok.ToString;
@ToString(callSuper = true) @Data public class ****Scene implements Scene{ String method; String chunk; String size; int concurrent; /** *重写了equals方法,两个对象相等要么两个对象的地址相同,要么两个对象的内容相同 */ @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; ****Scene other = (****Scene) obj; if (concurrent != other.concurrent) return false; if (chunk == null) { if (other.chunk != null) { return false; } } else if (!chunk.equals(other.chunk)) return false; if (size == null) { if (other.size != null) { return false; } } else if (!size.equals(other.size)) return false; if (method == null) { if (other.method != null) { return false; } } else if (!method.equals(other.method)) return false; return true; } public String getString(){ return method+"_"+size+"_"+chunk+"_"; } }