MYSQL_STMT *Ptr = mysql_stmt_init(&mysql); char *SQL = "INSERT INTO ppp1 VALUES(?,?)";//放置注入攻击 int ret = mysql_stmt_prepare(Ptr, SQL, FString(ANSI_TO_TCHAR(SQL)).Len()); if (ret != 0) { GEngine->AddOnScreenDebugMessage(-1, 10, FColor::Red, mysql_stmt_error(Ptr)); return; } int32 id = 100; MYSQL_BIND Pram[2]; FMemory::Memset(Pram, 0, sizeof(Pram)); Pram[0].buffer_type = MYSQL_TYPE_LONG; Pram[0].buffer = &id; Pram[0].length = 0; char *content = "Hello"; uint32 contentlen = strlen(content); Pram[1].buffer_type = MYSQL_TYPE_VARCHAR; //Pram[1].is_null = 0; Pram[1].buffer = content; Pram[1].length = (unsigned long*)&contentlen; Pram[1].buffer_length = contentlen; ret = mysql_stmt_bind_param(Ptr, Pram); if (ret != 0) { GEngine->AddOnScreenDebugMessage(-1, 10, FColor::Red, mysql_stmt_error(Ptr)); return; } ret = mysql_stmt_execute(Ptr); if (ret != 0) { GEngine->AddOnScreenDebugMessage(-1, 10, FColor::Red, mysql_stmt_error(Ptr)); return; } mysql_stmt_close(Ptr);
UE4点击Play后,数据库更新