本文实例为大家分享了python实现flappy bird的简单代码,供大家参考,具体内容如下
import pygame from pygame.locals import * from sys import exit import random # 屏幕宽度 SCREENWIDTH = 288 # 屏幕高度 SCREENHEIGHT = 512 IMAGES = {} # 背景图片地址 BACKGROUND_PATH = 'back_ground.png' PIPE_PATH = 'pipe.png' BASE_PATH = 'base.png' PLAYER_PATH = ( 'bird2_0.png', 'bird2_1.png', 'bird2_2.png', ) # 初始化 pygame.init() # 创建窗口 SCREEN = pygame.display.set_mode((SCREENHEIGHT, SCREENHEIGHT)) # 设置窗口标题 pygame.display.set_caption("Flappy Bird") # 加载图片,透明用convert_alpha,不透明用convert IMAGES['background'] = pygame.image.load(BACKGROUND_PATH).convert() IMAGES['base'] = pygame.image.load(BASE_PATH).convert_alpha() IMAGES['bird'] = ( pygame.image.load(PLAYER_PATH[0]).convert_alpha(), pygame.image.load(PLAYER_PATH[1]).convert_alpha(), pygame.image.load(PLAYER_PATH[2]).convert_alpha(), ) IMAGES['pipe'] = ( pygame.transform.rotate(pygame.image.load(PIPE_PATH).convert_alpha(), 180), pygame.image.load(PIPE_PATH).convert_alpha() ) BASEY = SCREENHEIGHT * 0.82 # 设置帧率 FPS = 30 FPSCLOCK = pygame.time.Clock() PIPE_WIDTH = IMAGES['pipe'][0].get_width() PIPE_HEIGHT = IMAGES['pipe'][0].get_height() PLAYER_WIDTH = IMAGES['bird'][0].get_width() PLAYER_HEIGHT = IMAGES['bird'][0].get_height() PIPEGAPSIZE = 100 # 两个水管之间的距离 x = SCREENWIDTH//2 y = SCREENHEIGHT//2 move_x = 0 move_y = 0 flap = 0 # 小鸟初始状态 pipeVelX = -4 # 管道x方向的速度 playerVelY = 0 # 小鸟y方向的初速度 playerMaxVelY = 10 # 小鸟y方向的最大速度 playerMinVelY = -8 # 小鸟y方向的最小速度 playerAccY = 2 # 小鸟y方向的下降加速度 playerFlapAcc = -3 # 小鸟y方向的上升加速度 playerFLapped = False # 当小鸟飞的时候为真 playery = int((SCREENHEIGHT - PLAYER_HEIGHT)/2) # 随机移动柱子 def getRandomPipe(): # 两个水管之间的距离有如下变量 gapYs = [20, 30, 40, 50, 60, 70, 80, 90] index = random.randint(0, len(gapYs) - 1) gapY = gapYs[index] gapY += int(BASEY * 0.2) # 水管x坐标 pipeX = SCREENWIDTH + 10 return [ {'x': pipeX, 'y': gapY - PIPE_HEIGHT}, # 上面水管的左上角位置 {'x': pipeX, 'y': gapY + PIPEGAPSIZE}, # 下面水管的左上角位置 ] newPipel = getRandomPipe() upperPipes = [ {'x': SCREENWIDTH, 'y':newPipel[0]['y']} ] lowerPipes = [ {'x': SCREENWIDTH, 'y':newPipel[1]['y']} ] while True: for event in pygame.event.get(): if event.type == QUIT: exit() elif event.type == KEYDOWN: if event.key == K_LEFT: move_x = -3 elif event.key == K_RIGHT: move_x = 3 elif event.key == K_UP: move_y = -3 elif event.key == K_DOWN: move_y = 3 elif event.type == KEYUP: move_x = 0 move_y = 0 x = x + move_x y = y + move_y # 防止冲出边界 if x > SCREENWIDTH: x = 0 elif x < 0: x = SCREENWIDTH if y > SCREENHEIGHT: y = 0 elif y < 0: y = SCREENHEIGHT # 贴图在左上角 SCREEN.blit(IMAGES['background'], (0, 0)) # 背景 # 显示水管 for uPipe, lPipe in zip(upperPipes, lowerPipes): SCREEN.blit(IMAGES['pipe'][0], (uPipe['x'], uPipe['y'])) SCREEN.blit(IMAGES['pipe'][1], (lPipe['x'], lPipe['y'])) # 放小鸟 SCREEN.blit(IMAGES['bird'][flap], (x, y)) flap = flap + 1 if flap % 3 == 0: flap = 0 for uPipe, lPipe in zip(upperPipes, lowerPipes): uPipe['x'] += pipeVelX lPipe['x'] += pipeVelX # 当水管移动到某一位置的时候,生成新的水管 if 0 < upperPipes[0]['x'] < 5: newPipe = getRandomPipe() upperPipes.append(newPipe[0]) lowerPipes.append(newPipe[1]) # 如果水管从右往左移动到边缘,则摧毁水管 if upperPipes[0]['x'] < -PIPE_WIDTH: # 队列头出队 upperPipes.pop(0) lowerPipes.pop(0) # 刷新画面 pygame.display.update() FPSCLOCK.tick(FPS)
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