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python实现五子棋小游戏

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本文实例为大家分享了python实现五子棋小游戏的具体代码,供大家参考,具体内容如下

暑假学了十几天python,然后用pygame模块写了一个五子棋的小游戏,代码跟有缘人分享一下。

import numpy as np
import pygame
import sys
import traceback
import copy
from pygame.locals import *


pygame.init()
pygame.mixer.init()

#颜色
background=(201,202,187)
checkerboard=(80,80,80)
button=(52,53,44)



#音乐
play_chess_sound = pygame.mixer.Sound("music/play_chess.wav")
play_chess_sound.set_volume(0.2)
button_sound = pygame.mixer.Sound("music/button.wav")
button_sound.set_volume(0.2)
victor_sound = pygame.mixer.Sound("music/victory.wav")
victor_sound.set_volume(0.2)

#绘制棋盘
def Draw_a_chessboard(screen): 
 #填充背景色
 screen.fill(background)
 Background=pygame.image.load("background.jpg").convert_alpha()
 screen.blit(Background,(0,0))
 #画棋盘
 for i in range(21):
  pygame.draw.line(screen, checkerboard, (40*i+3, 3), (40*i+3, 803)) 
  pygame.draw.line(screen, checkerboard, (3, 40*i+3), (803, 40*i+3))
 #画边线
 pygame.draw.line(screen, checkerboard, (3, 3), (803, 3),5) 
 pygame.draw.line(screen, checkerboard, (3, 3), (3, 803),5) 
 pygame.draw.line(screen, checkerboard, (803, 3), (803, 803),5) 
 pygame.draw.line(screen, checkerboard, (3, 803), (803, 803),5) 
 
 #画定位点
 pygame.draw.circle(screen, checkerboard, (163, 163), 6) 
 pygame.draw.circle(screen, checkerboard, (163, 643), 6) 
 pygame.draw.circle(screen, checkerboard, (643, 163), 6) 
 pygame.draw.circle(screen, checkerboard, (643, 643), 6) 
 pygame.draw.circle(screen, checkerboard, (403, 403), 6) 
 
 #画‘悔棋'‘重新开始'跟‘退出'按钮
 pygame.draw.rect(screen,button,[900,350,120,100],5)
 pygame.draw.rect(screen,button,[900,500,200,100],5)
 pygame.draw.rect(screen,button,[900,650,200,100],5)
 s_font=pygame.font.Font('font.ttf',40)
 text1=s_font.render("悔棋",True,button)
 text2=s_font.render("重新开始",True,button)
 text3=s_font.render("退出游戏",True,button)
 screen.blit(text1,(920,370))
 screen.blit(text2,(920,520))
 screen.blit(text3,(920,670))

#绘制棋子(横坐标,纵坐标,屏幕,棋子颜色(1代表黑,2代表白))
def Draw_a_chessman(x,y,screen,color): 
 if color==1:  
  Black_chess=pygame.image.load("Black_chess.png").convert_alpha()
  screen.blit(Black_chess,(40*x+3-15,40*y+3-15))
 if color==2:
  White_chess=pygame.image.load("White_chess.png").convert_alpha()
  screen.blit(White_chess,(40*x+3-15,40*y+3-15))

#绘制带有棋子的棋盘
def Draw_a_chessboard_with_chessman(map,screen): 
 screen.fill(background)
 Draw_a_chessboard(screen)
 for i in range(24):
  for j in range(24):
   Draw_a_chessman(i+1,j+1,screen,map[i][j])



#定义存储棋盘的列表,
#列表为24列24行是因为判断是否胜利函数里的索引会超出19
#列表大一点不会对游戏有什么影响
map=[]
for i in range(24):
 map.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])

#清零map列表
def clear():
 global map
 for i in range(24):
  for j in range(24):
   map[i][j]=0

#判断是否胜利
def win(i, j):
 k = map[i][j]
 p=[]
 for a in range(20):
  p.append(0)
 for i3 in range(i-4,i+5):
  for j3 in range(j-4,j+5):
   if (map[i3][j3] == k and i3 - i == j3 - j and i3 <= i and j3 <= j):
    p[0]+=1
   if (map[i3][j3] == k and j3 == j and i3 <= i and j3 <= j):
    p[1]+=1
   if (map[i3][j3] == k and i3 == i and i3 <= i and j3 <= j):
    p[2]+=1
   if (map[i3][j3] == k and i3 - i == j3 - j and i3 >= i and j3 >= j):
    p[3]+=1
   if (map[i3][j3] == k and j3 == j and i3 >= i and j3 >= j):
    p[4]+=1
   if (map[i3][j3] == k and i3 == i and i3 >= i and j3 >= j):
    p[5]+=1
   if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i and j3 >= j):
    p[6]+=1
   if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i and j3 <= j):
    p[7]+=1
   if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
    p[8]+=1
   if (map[i3][j3] == k and j == j3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
    p[9]+=1
   if (map[i3][j3] == k and i == i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
    p[10]+=1
   if (map[i3][j3] == k and j - j3 == i - i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
    p[11]+=1
   if (map[i3][j3] == k and j == j3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
    p[12]+=1
   if (map[i3][j3] == k and i == i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
    p[13]+=1
   if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 1 and i3 >= i - 3 and j3 >= j - 1 and j3 <= j + 3):
    p[14]+=1
   if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i - 1 and i3 <= i + 3 and j3 <= j + 1 and j3 >= j - 3):
    p[15]+=1
   if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
    p[16]+=1
   if (map[i3][j3] == k and j == j3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
    p[17]+=1
   if (map[i3][j3] == k and i == i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
    p[18]+=1
   if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
    p[19]+=1
 for b in range(20):
  if p[b]==5:
   return True
 return False

#绘制提示器(类容,屏幕,字大小)
def text(s,screen,x):
 #先把上一次的类容用一个矩形覆盖
 pygame.draw.rect(screen,background,[850,100,1200,100])
 #定义字体跟大小
 s_font=pygame.font.Font('font.ttf',x)
 #定义类容,是否抗锯齿,颜色
 s_text=s_font.render(s,True,button)
 #将字放在窗口指定位置
 screen.blit(s_text,(880,100))
 pygame.display.flip()

#用于控制顺序
t=True

#用于结束游戏后阻止落子
running=True

#主函数
def main():
 #将 t,map,running设置为可改的
 global t,map,running,maps,r,h
 #将map置零
 clear()
 #定义储存所有棋盘状态的列表(用于悔棋)
 map2=copy.deepcopy(map)
 maps=[map2]

 
 #定义窗口
 screen = pygame.display.set_mode([1200,806])
 
 #定义窗口名字
 pygame.display.set_caption("五子棋")
 
 #在窗口画出棋盘,提示器以及按钮
 Draw_a_chessboard(screen)
 pygame.display.flip()
 clock=pygame.time.Clock()
 while True:
  #只有running为真才能落子,主要用于游戏结束后防止再次落子
  if running:
   if t:
    color=1
    text('黑棋落子',screen,54)
   else:
    color=2
    text('白棋落子',screen,54)
  
  for event in pygame.event.get():
   #点击x则关闭窗口
   if event.type ==pygame.QUIT:
    pygame.quit()
    sys.exit()
   
   #点击窗口里面类容则完成相应指令
   elif event.type == MOUSEBUTTONDOWN:
    if event.button == 1:
     x,y=event.pos[0],event.pos[1]
     for i in range(19):
      for j in range(19):
       #点击棋盘相应位置
       if i*40+3+20<x<i*40+3+60 and j*40+3+20<y<j*40+3+60 and not map[i][j] and running:
        #在棋盘相应位置落相应颜色棋子
        Draw_a_chessman(i+1,j+1,screen,color)
        #播放音效
        play_chess_sound.play(0)
        #在map里面记录落子位置
        map[i][j]=color

        #将map存入maps
        map3=copy.deepcopy(map)
        maps.append(map3)

        #判断落子后是否有五子一线
        if win(i,j):
         if t:
          text('黑棋胜利,请重新游戏',screen,30)
         else:
          text('白棋胜利,请重新游戏',screen,30)
         #播放音效
         victor_sound.play(0)
         #阻止再往棋盘落子
         running=False
        pygame.display.flip()
        t=not t
     #如果点击‘重新开始'
     if 900<x<1100 and 500<y<600:
      #取消阻止
      running=True
      #播放音效
      button_sound.play(0)
      #重新开始
      main()
     
     #点击‘退出游戏',退出游戏
     elif 900<x<1100 and 650<y<750:
      #播放音效
      button_sound.play(0)
      pygame.quit()
      sys.exit()
 
     #点击‘悔棋'
     elif 900<x<1020 and 350<y<450 and len(maps)!=1:
      #播放音效
      button_sound.play(0)
      #删除maps里最后一个元素
      del maps[len(maps)-1] 
      #再将最后一个元素copy给map
      map=copy.deepcopy(maps[len(maps)-1])
      #切换顺序
      t=not t
      #将map显示出来
      Draw_a_chessboard_with_chessman(map,screen)
      #悔棋完成,阻止再次悔棋
      x,y=0,0
  clock.tick(60)
if __name__ == "__main__":
 try:
  main()
 except SystemExit:
  pass
 except:
  traceback.print_exc()
  pygame.quit()
  input()

实现效果图如下:

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