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python抖音表白程序源代码

本文主要是介绍python抖音表白程序源代码,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!

本文实例为大家分享了python抖音表白程序的具体代码,供大家参考,具体内容如下

import sys
import random
import pygame
from pygame.locals import *
 
 
WIDTH, HEIGHT = 640, 480
BACKGROUND = (0, 191, 255)
 
 
# 按钮
def button(text, x, y, w, h, color, screen):
 pygame.draw.rect(screen, color, (x, y, w, h))
 font = pygame.font.Font('./font/simkai.ttf', 20)
 textRender = font.render(text, True, (0, 0, 0))
 textRect = textRender.get_rect()
 textRect.center = ((x+w/2), (y+h/2)) 
 screen.blit(textRender, textRect)
 
 
# 标题
def title(text, screen, scale, color=(255, 0, 0)):
 font = pygame.font.Font('./font/simkai.ttf', WIDTH//(len(text)*2))
 textRender = font.render(text, True, color)
 textRect = textRender.get_rect()
 textRect.midtop = (WIDTH/scale[0], HEIGHT/scale[1])
 screen.blit(textRender, textRect)
 
 
# 生成随机的位置坐标
def get_random_pos():
 x, y = random.randint(20, 620), random.randint(20, 460)
 return x, y
 
 
# 点击喜欢按钮后显示的页面
def show_like_interface(text, screen, color=(255, 0, 0)):
 screen.fill(BACKGROUND)
 font = pygame.font.Font('./font/simkai.ttf', WIDTH//(len(text)))
 textRender = font.render(text, True, color)
 textRect = textRender.get_rect()
 textRect.midtop = (WIDTH/2, HEIGHT/2)
 screen.blit(textRender, textRect)
 pygame.display.update()
 while True:
 for event in pygame.event.get():
  if event.type == QUIT:
  pygame.quit()
  sys.exit()
 
 
# 主函数
def main():
 pygame.init()
 screen = pygame.display.set_mode((WIDTH, HEIGHT), 0, 32)
 pygame.display.set_caption('FROM一个喜欢你很久的小哥哥')
 clock = pygame.time.Clock()
 pygame.mixer.music.load('./bg_music/1.mp3')
 pygame.mixer.music.play(-1, 30.0)
 pygame.mixer.music.set_volume(0.25)
 unlike_pos_x = 330
 unlike_pos_y = 300
 unlike_pos_width = 100
 unlike_pos_height = 50
 like_pos_x = 180
 like_pos_y = 300
 like_pos_width = 100
 like_pos_height = 50
 running = True
 like_color = (255, 0, 255)
 while running:
 screen.fill(BACKGROUND)
 img = pygame.image.load("./imgs/1.png")
 imgRect = img.get_rect()
 imgRect.midtop = WIDTH//2, HEIGHT//4
 screen.blit(img, imgRect)
 for event in pygame.event.get():
  if event.type == pygame.MOUSEBUTTONDOWN:
  mouse_pos = pygame.mouse.get_pos()
  if mouse_pos[0] < like_pos_x+like_pos_width+5 and mouse_pos[0] > like_pos_x-5 and\
   mouse_pos[1] < like_pos_y+like_pos_height+5 and mouse_pos[1] > like_pos_y-5:
   like_color = BACKGROUND
   running = False
 mouse_pos = pygame.mouse.get_pos()
 if mouse_pos[0] < unlike_pos_x+unlike_pos_width+5 and mouse_pos[0] > unlike_pos_x-5 and\
  mouse_pos[1] < unlike_pos_y+unlike_pos_height+5 and mouse_pos[1] > unlike_pos_y-5:
  while True:
  unlike_pos_x, unlike_pos_y = get_random_pos()
  if mouse_pos[0] < unlike_pos_x+unlike_pos_width+5 and mouse_pos[0] > unlike_pos_x-5 and\
   mouse_pos[1] < unlike_pos_y+unlike_pos_height+5 and mouse_pos[1] > unlike_pos_y-5:
   continue
  break
 title('小姐姐,我观察你很久了', screen, scale=[2, 10])
 title('做我女朋友好不好呀', screen, scale=[2, 6])
 button('好呀', like_pos_x, like_pos_y, like_pos_width, like_pos_height, like_color, screen)
 button('算了吧', unlike_pos_x, unlike_pos_y, unlike_pos_width, unlike_pos_height, (255, 0, 255), screen)
 pygame.display.flip()
 pygame.display.update()
 clock.tick(60)
 show_like_interface('我就知道小姐姐你也喜欢我~', screen, color=(255, 0, 0))
 
 
if __name__ == '__main__':
 main()

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