Javascript

javaScript canvas实现(画笔大小 颜色 橡皮的实例)

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实例如下所示:

<!DOCTYPE html>
<html>
 <head>
 <meta charset="utf-8" />
 <title></title>
 </head>
 <body>
 <div>
 <div>
 
 <!--<input type="button" id="open" value="open"></input>
 <input type="button" id= "save" value = "save"></input> <input type="button" id= "color" value="color"></input> -->
 <input type="button" value="size"></input>
 <input type="text" id="size" onchange="sizeChange()"></input>
 <input type="button" id="clear" value="clear"></input>
 <input type="button" id="eraser" value="eraser" onclick="doEraser()"></input>
 <select id = "shape" onchange="shapeChange()">
  <option value = "99">shape</option>
  <option value = "1">rectangle</option>
  <option value = "0">circle</option>
  <option value = "2">line</option>
 </select>

 
 <input id="color" type="color"/>
 </div>
 <canvas id="myCanvas" style=" border:1px solid;" width="800" height="500"></canvas>
 </div>
 </body>
 <script language="JavaScript">
 var shap = 99; //0 is circle; 1 is rectangle
 var orignalX, orignalY;//the coordinate of mouse down
 var lastX, lastY;//the coordinate of last mouse position
 var isMouseDown = false; // flag of mouse pressing down
 var myCanvas = document.getElementById("myCanvas");
 var context = myCanvas.getContext('2d');
 var width = myCanvas.width, height = myCanvas.height;
 var data;//storing last canvas' content
 context.strokeStyle = "black";
 context.strokeWidth=1;
 context.lineWidth = 1;

 
 document.getElementById('color').onchange = function(){
   context.strokeStyle = this.value
 };
 
 function doEraser(){
 context.strokeStyle = "white";
 shap = 2;
 }
 function sizeChange(){
 
 context.lineWidth = parseInt(document.getElementById('size').value);
 
 }
 
 function shapeChange(){
 context.strokeStyle = "black";
  var myselect = document.getElementById("shape");
 var index=myselect.selectedIndex ; 
 var myvalue = myselect.options[index].value;
 var mytext=myselect.options[index].text; 
 shap = parseInt(myvalue);
 
  }

 

 function myCanvasMouseDown(event) {
 //event.preventDefault();
 
 if(event.button == 0) {
 orignalX = event.offsetX;
 orignalY = event.offsetY;
 context.moveTo(orignalX,orignalY); 
 data = context.getImageData(0, 0, width, height);
 isMouseDown = true;
 
 }
 }

 function myCanvasMouseMove(event) {
 if (isMouseDown){
 //event.preventDefault();
 
 switch(shap){
  case 0:
   context.clearRect(0,0,width,height);
  context.putImageData(data,0,0);
  lastX = event.offsetX;
  lastY = event.offsetY;
  context.beginPath();
  context.arc(orignalX+(lastX-orignalX)/2,orignalY+(lastY-orignalY)/2,Math.abs(lastX-orignalX)/2,0,Math.PI * 2,true);
  context.stroke();
  context.closePath();
  break;
  case 1:
  context.clearRect(0,0,width,height);
  context.putImageData(data,0,0);
  lastX = event.offsetX;
  lastY = event.offsetY;
  context.strokeRect(orignalX, orignalY, lastX-orignalX, lastY-orignalY);
  break;
  case 2:
   lastX = event.offsetX;
   lastY = event.offsetY;
   context.lineTo(lastX, lastY); //根据鼠标路径绘画 
   context.stroke(); //立即渲染 
   break;
  
 }
 }
 }

 function myCanvasMouseUp(event) {
 if (isMouseDown){
 //event.preventDefault();
 
 context.clearRect(0,0,width,height);
 context.putImageData(data,0,0);
 lastX = event.offsetX;
 lastY = event.offsetY;
 switch(shap){
  case 0:
  context.beginPath();
  context.arc(orignalX+(lastX-orignalX)/2,orignalY+(lastY-orignalY)/2,Math.abs(lastX-orignalX)/2,0,Math.PI * 2,true);
  context.stroke();
  context.closePath();
  break;
  case 1:
  context.beginPath();
  context.strokeRect(orignalX, orignalY, lastX-orignalX, lastY-orignalY);
  context.closePath();
  break;
  case 2:
  
  context.lineTo(lastX, lastY); //根据鼠标路径绘画 
   context.stroke(); //立即渲染 
  
  break;
 }
 isMouseDown = false;
 lastX = null;
 lastY = null;
 orignalX = null;
 orignalY = null;
 data = context.getImageData(0, 0, width, height);
 context.beginPath();
 context.clearRect(0,0,width,height);
 context.putImageData(data,0,0);
 context.closePath();
 }
 } 
 myCanvas.addEventListener("mousedown", myCanvasMouseDown, false);
 myCanvas.addEventListener("mousemove", myCanvasMouseMove, false);
 myCanvas.addEventListener("mouseup", myCanvasMouseUp, false);
 </script>
 
</html>

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