#region 模拟控制台信号需要使用的API [DllImport("kernel32.dll")] static extern bool GenerateConsoleCtrlEvent(int dwCtrlEvent, int dwProcessGroupId); [DllImport("kernel32.dll")] static extern bool SetConsoleCtrlHandler(IntPtr handlerRoutine, bool add); [DllImport("kernel32.dll")] static extern bool AttachConsole(int dwProcessId); [DllImport("kernel32.dll")] static extern bool FreeConsole(); #endregion
功能模块:
//ffmpeg进程 static Process ffmpegProcess = new Process(); //ffmpeg.exe实体文件路径,建议把ffmpeg.exe及其配套放在自己的Debug目录下 static string ffmpegPath = AppDomain.CurrentDomain.BaseDirectory + "\\ffmpeg.exe"; /// <summary> /// 开始录制 /// </summary> /// <param name="outFilePath">录屏文件保存路径</param> public static void Start(string outFilePath) { if (File.Exists(outFilePath)) { File.Delete(outFilePath); } string arguments = "-f gdigrab -s 1920x1080 -i desktop -qscale 0.01 " + outFilePath; ProcessStartInfo startInfo = new ProcessStartInfo(ffmpegPath); startInfo.WindowStyle = ProcessWindowStyle.Normal; startInfo.Arguments = arguments; startInfo.UseShellExecute = false;//不使用操作系统外壳程序启动 startInfo.RedirectStandardError = true;//重定向标准错误流 startInfo.CreateNoWindow = true;//默认不显示窗口 startInfo.RedirectStandardInput = true;//启用模拟该进程控制台输入的开关 //startInfo.RedirectStandardOutput = true; ffmpegProcess.ErrorDataReceived += new DataReceivedEventHandler(Output);//把FFmpeg的输出写到StandardError流中 ffmpegProcess.StartInfo = startInfo; ffmpegProcess.Start();//启动 ffmpegProcess.BeginErrorReadLine();//开始异步读取输出 } /// <summary> /// 停止录制 /// </summary> public static void Stop() { ffmpegProcess.StandardInput.WriteLine("q");//在这个进程的控制台中模拟输入q,用于停止录制 ffmpegProcess.Close(); ffmpegProcess.Dispose(); } /// <summary> /// 控制台输出信息 /// </summary> private static void Output(object sender, DataReceivedEventArgs e) { if (!String.IsNullOrEmpty(e.Data)) { Console.WriteLine(e.Data.ToString()); } }