原文
类型不会自动转换,需要手动转换:
let label = "The width is " let width = 94 let widthLabel = label + String(width)
字符串插件语法 ()
let apples = 3 let oranges = 5 let appleSummary = "I have \(apples) apples." let fruitSummary = "I have \(apples + oranges) pieces of fruit."
数字与字典
var shoppingList = ["catfish", "water", "tulips", "blue paint"] shoppingList[1] = "bottle of water" var occupations = [ "Malcolm": "Captain", "Kaylee": "Mechanic", ] occupations["Jayne"] = "Public Relations" let emptyArray: [String] = [] let emptyDictionary: [String: Float] = [:]
元组
var m: (max: Int, Int, sum:Int) = (1,2,3) print(m.0) print(m.max) print(m.1)
for ... in ...
// 遍历数组 let individualScores = [75, 43, 103, 87, 12] var teamScore = 0 for score in individualScores { if score > 50 { teamScore += 3 } else { teamScore += 1 } } print(teamScore) // 遍历字典 let interestingNumbers = [ "Prime": [2, 3, 5, 7, 11, 13], "Fibonacci": [1, 1, 2, 3, 5, 8], "Square": [1, 4, 9, 16, 25], ] var largest = 0 for (_, numbers) in interestingNumbers { for number in numbers { if number > largest { largest = number } } } print(largest) // 输出 "25"
if let xxx = XXX
var optionalString: String? = "Hello" print(optionalString == nil) var optionalName: String? = "John Appleseed" var greeting = "Hello!" if let name = optionalName { greeting = "Hello, \(name)" }
?? 默认值
let nickName: String? = nil let fullName: String = "John Appleseed" let informalGreeting = "Hi \(nickName ?? fullName)"
级联 ?
let optionalSquare: Square? = Square(sideLength: 2.5, name: "optional square") let sideLength = optionalSquare?.sideLength
switch case
let vegetable = "red pepper" switch vegetable { case "celery": print("Add some raisins and make ants on a log.") case "cucumber", "watercress": print("That would make a good tea sandwich.") case let x where x.hasSuffix("pepper"): print("Is it a spicy \(x)?") default: print("Everything tastes good in soup.") }
for ... in range
//不包含上界 var total = 0 for i in 0..<4 { total += i } print(total) //包含上界 var total = 0 for i in 0...4 { total += i } print(total)
函数
func greet(person: String, day: String) -> String { return "Hello \(person), today is \(day)." } greet(person:"Bob", day: "Tuesday")
参数的别名
func greet(_ person: String, on day: String) -> String { return "Hello \(person), today is \(day)." } greet("John", on: "Wednesday")
函数作为返回值
func makeIncrementer() -> ((Int) -> Int) { func addOne(number: Int) -> Int { return 1 + number } return addOne } var increment = makeIncrementer() increment(7)
函数作为参数
func hasAnyMatches(list: [Int], condition: (Int) -> Bool) -> Bool { for item in list { if condition(item) { return true } } return false } func lessThanTen(number: Int) -> Bool { return number < 10 } var numbers = [20, 19, 7, 12] hasAnyMatches(list: numbers, condition: lessThanTen)
匿名函数
numbers.map({ (number: Int) -> Int in let result = 3 * number return result })
注:其中 in 前面是函数签名,后面是函数 body
简写 1
let mappedNumbers = numbers.map({ number in 3 * number }) print(mappedNumbers)
简写 2
let sortedNumbers = numbers.sorted { $0 > $1 } print(sortedNumbers)
类与构造函数
class NamedShape { var numberOfSides: Int = 0 var name: String init(name: String) { self.name = name } func simpleDescription() -> String { return "A shape with \(numberOfSides) sides." } }
注:每个属性都要有初始化 —— 无论是通过声明(就像 numberOfSides
)还是通过构造器(就像 name
)。
getter/setter 的使用
class EquilateralTriangle: NamedShape { var sideLength: Double = 0.0 init(sideLength: Double, name: String) { self.sideLength = sideLength super.init(name: name) numberOfSides = 3 } var perimeter: Double { get { return 3.0 * sideLength } set { sideLength = newValue / 3.0 } } override func simpleDescription() -> String { return "An equilateral triangle with sides of length \(sideLength)." } } var triangle = EquilateralTriangle(sideLength: 3.1, name: "a triangle") print(triangle.perimeter) triangle.perimeter = 9.9 print(triangle.sideLength)
willSet/didSet 在设置一个新值之前或者之后运行代码
略
enum Rank: Int { case ace = 1 case two, three, four, five, six, seven, eight, nine, ten case jack, queen, king func simpleDescription() -> String { switch self { case .ace: return "ace" case .jack: return "jack" case .queen: return "queen" case .king: return "king" default: return String(self.rawValue) } } } let ace = Rank.ace let aceRawValue = ace.rawValue if let convertedRank = Rank(rawValue: 3) { let threeDescription = convertedRank.simpleDescription() }
带构造参数的枚举类
enum ServerResponse { case result(String, String) case failure(String) } let success = ServerResponse.result("6:00 am", "8:09 pm") let failure = ServerResponse.failure("Out of cheese.") switch success { // 这里枚举类型是已知的,子类型未知,故写作 .result case let .result(sunrise, sunset): print("Sunrise is at \(sunrise) and sunset is at \(sunset)") case let .failure(message): print("Failure... \(message)") }
使用 struct
来创建一个结构体。结构体和类有很多相同的地方,包括方法和构造器。它们之间最大的一个区别就是结构体是传值,类是传引用。
struct Card { var rank: Rank var suit: Suit func simpleDescription() -> String { return "The \(rank.simpleDescription()) of \(suit.simpleDescription())" } } let threeOfSpades = Card(rank: .three, suit: .spades) let threeOfSpadesDescription = threeOfSpades.simpleDescription()
协议
protocol ExampleProtocol { var simpleDescription: String { get } mutating func adjust() }
类、枚举和结构体都可以遵循协议
class SimpleClass: ExampleProtocol { var simpleDescription: String = "A very simple class." var anotherProperty: Int = 69105 func adjust() { simpleDescription += " Now 100% adjusted." } } var a = SimpleClass() a.adjust() let aDescription = a.simpleDescription struct SimpleStructure: ExampleProtocol { var simpleDescription: String = "A simple structure" mutating func adjust() { simpleDescription += " (adjusted)" } } var b = SimpleStructure() b.adjust() let bDescription = b.simpleDescription
使用 extension
来为现有的类型添加功能,比如新的方法和计算属性。你可以使用扩展让某个在别处声明的类型来遵守某个协议,这同样适用于从外部库或者框架引入的类型
extension Int: ExampleProtocol { var simpleDescription: String { return "The number \(self)" } mutating func adjust() { self += 42 } } print(7.simpleDescription)
① do...catch
do { let printerResponse = try send(job: 1440, toPrinter: "Gutenberg") print(printerResponse) } catch PrinterError.onFire { print("I'll just put this over here, with the rest of the fire.") } catch let printerError as PrinterError { print("Printer error: \(printerError).") } catch { print(error) }
注:
在 do
代码块中,使用 try
来标记可以抛出错误的代码。在 catch
代码块中,除非你另外命名,否则错误会自动命名为 error
。
② 错误断言,出现异常直接 nil,否则为可选值
let printerSuccess = try? send(job: 1884, toPrinter: "Mergenthaler") let printerFailure = try? send(job: 1885, toPrinter: "Never Has Toner")
③ 资源回收 defer
var fridgeIsOpen = false let fridgeContent = ["milk", "eggs", "leftovers"] func fridgeContains(_ food: String) -> Bool { fridgeIsOpen = true defer { fridgeIsOpen = false } let result = fridgeContent.contains(food) return result } fridgeContains("banana") print(fridgeIsOpen)
// 重新实现 Swift 标准库中的可选类型 enum OptionalValue<Wrapped> { case none case some(Wrapped) } var possibleInteger: OptionalValue<Int> = .none possibleInteger = .some(100)
注:这里 .none 是因为父类型已经给出声明,故省略。
泛型限定
func anyCommonElements<T: Sequence, U: Sequence>(_ lhs: T, _ rhs: U) -> Bool where T.Element: Equatable, T.Element == U.Element { for lhsItem in lhs { for rhsItem in rhs { if lhsItem == rhsItem { return true } } } return false } anyCommonElements([1, 2, 3], [3])
注:
在类型名后面使用 where
来指定对类型的一系列需求,比如,限定类型实现某一个协议,限定两个类型是相同的,或者限定某个类必须有一个特定的父类。
注2:
<T: Equatable>
和 <T> ... where T: Equatable
的写法是等价的。