先将对话框的Border属性由Dialog Frame设置为Resizing
h文件中:
afx_msg void OnSize(UINT nType, int cx, int cy);
void ResizeUI();
vector<CRect> m_vec_rect_;
cpp文件中:
1、
BEGIN_MESSAGE_MAP(CDlgStatistics, CBCGPDialog)
ON_WM_SIZE()
2、
BOOL CDlgStatistics::OnInitDialog() { CBCGPDialog::OnInitDialog(); //获取区域 CRect rect; GetWindowRect(&rect); m_vec_rect_.push_back(rect); CWnd* pWnd = GetWindow(GW_CHILD);//获取子窗体 while(pWnd) { pWnd->GetWindowRect(rect); m_vec_rect_.push_back(rect); pWnd = pWnd->GetNextWindow(); } }
3、
void CDlgStatistics::OnSize(UINT nType, int cx, int cy) { CBCGPDialog::OnSize(nType, cx, cy); if(nType != SIZE_MINIMIZED) { ResizeUI(); } } void CDlgStatistics::ResizeUI() { if (m_vec_rect_.size() > 0) { CRect rect; GetWindowRect(&rect); ScreenToClient(rect); //第一个保存的是对话框的Rect CRect saveRect = m_vec_rect_[0]; //根据当前和之前保存的对话框的宽高求比例 float x = rect.Width() * 1.0f / saveRect.Width(); float y = rect.Height() *1.0f/ saveRect.Height(); int iSize = m_vec_rect_.size(); int idx = 1; ClientToScreen(rect); CRect saveChild; CWnd* pWnd = GetWindow(GW_CHILD); while(pWnd && idx < iSize) { saveChild = m_vec_rect_[idx]; //根据比例调整控件上下左右距离对话框的距离 saveChild.left = rect.left + (saveChild.left - saveRect.left)*x; saveChild.right = rect.right + (saveChild.right - saveRect.right)*x; saveChild.top = rect.top + (saveChild.top - saveRect.top)*y; saveChild.bottom = rect.bottom + (saveChild.bottom - saveRect.bottom)*y; ScreenToClient(saveChild); pWnd->MoveWindow(saveChild); pWnd = pWnd->GetNextWindow(); ++idx; } } }