I see online blogs talking about referencing sqlite3.dll,Mono.Data.Sqlite.dll,System.Data.dll,for example Setup Database (SQLite) for Unity
or using some of the third-party import methods unity-3rdparty-sqlite-net
or importing via third-party package management tools Unity3D 入门:如何管理 Unity 项目中的 NuGet 包?使用第三方 NuGet 包管理器——NuGetForUnity.
But I found out that Unity has libraries for Sqlite. It is Unity.VisualScripting.Dependencies.Sqlite.SQLiteConnection
,The information is here:Unity.VisualScripting.Dependencies.Sqlite.SQLiteConnection
So I simply made a demo of inserting, deleting, and querying.
Unity.VisualScripting.Dependencies.Sqlite.SQLiteConnection can use directly without any references
, so you can complete the operation of Sqlite.
Here is part of the key code.
Create Table
using (var db = new SQLiteConnection(databasePath, SQLiteOpenFlags.ReadWrite)) { var count = db.CreateTable<UserInfo>(); count = db.CreateTable<RandomEvent>(); }
Insert Data
using (var db = new SQLiteConnection(databasePath, SQLiteOpenFlags.ReadWrite)) { var count = db.Insert(new UserInfo() { Name = "test1Name", Sex = SexEnum.Woman, Birthday = new DateTime(1990, 10, 2) }, typeof(UserInfo)); List<UserInfo> users = new List<UserInfo>(); users.Add(new UserInfo() { Name = "test2Name", Sex = SexEnum.Man, Birthday = new DateTime(2000, 10, 2) }); users.Add(new UserInfo() { Name = "test3Name", Sex = SexEnum.Woman, Birthday = new DateTime(2004, 10, 2) }); count = db.InsertAll(users, typeof(UserInfo)); }
Modify Data
using (var db = new SQLiteConnection(databasePath, SQLiteOpenFlags.ReadWrite)) { var count = db.Update(new UserInfo() { Id = 3, Name = "test1Name-Update", Sex = SexEnum.Woman, Birthday = new DateTime(1990, 10, 2) }, typeof(UserInfo)); }
Delete Data
using (var db = new SQLiteConnection(databasePath, SQLiteOpenFlags.ReadWrite)) { string sql = "select Id,Name,Sex,Birthday from UserInfo where Id =3"; var data = new object[] { "Id", "Name", "Sex", "Birthday" }; var deleteData = db.Query(new TableMapping(typeof(UserInfo)), sql, data).FirstOrDefault(); if (deleteData != null) { var count = db.Delete(deleteData); } var count2 = db.Delete<UserInfo>(4); }
Query Data
using (var db = new SQLiteConnection(databasePath, SQLiteOpenFlags.ReadWrite)) { string sql = "select Id,Question,[Order] from RandomEvent"; var data = new object[] { "Id", "Question", "[Order]" }; var datas = db.Query(new TableMapping(typeof(RandomEvent)), sql, data); //enum not work :( //var datas2 = db.Find<UserInfo>(user => user.Name.Contains("test")); var datas2 = db.Find<RandomEvent>(randomEvent => randomEvent.Question.Contains("q")); var data3 = db.Get<UserInfo>(1); }
The data table needs to be declared.
[Table(name: nameof(RandomEvent))] public class RandomEvent { [PrimaryKey, AutoIncrement] public int Id { get; set; } public string Question { get; set; } public int Order { get; set; } }
[Table(name: nameof(UserInfo))] public class UserInfo { [PrimaryKey, AutoIncrement] public int Id { get; set; } public string Name { get; set; } public SexEnum Sex { get; set; } public DateTime Birthday { get; set; } }
TestSqliteScript
After opening the project, you can execute it in the scene TestSqliteCanvas
.
If you don't feel comfortable using it, you can wrap another layer yourself~