Java教程

manim

本文主要是介绍manim,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
from manim import *
#导入manim命名空间

#这是一个最基本的manim结构,类名叫做BaseFrame,传入一个场景Scene,并且包含一个construct方法,传入self
class BaseFrame(Scene):
    def construct(self):
        self.wait()


class CreateCircle(Scene):
    def construct(self):
        circle = Circle()  # 创建了一个Circle对象:circle
        circle.set_fill(PINK, opacity=0.5)  # set the color and transparency
        self.play(Create(circle))  # show the circle on screen



class SquareToCircle(Scene):
    def construct(self):
        circle = Circle()  # create a circle
        circle.set_fill(PINK, opacity=0.5)  # set color and transparency

        square = Square()  # create a square
        square.rotate(PI / 4)  # rotate a certain amount

        self.play(Create(square))  # animate the creation of the square
        self.play(Transform(square, circle))  # interpolate the square into the circle
        self.play(FadeOut(square))  # fade out animation

class SquareAndCircle(Scene):
    def construct(self):
        circle = Circle()  # create a circle
        circle.set_fill(PINK, opacity=0.5)  # set the color and transparency

        square = Square()  # create a square
        square.set_fill(BLUE, opacity=0.5)  # set the color and transparency

        square.next_to(circle, RIGHT, buff=0.5)  # set the position
        self.play(Create(circle), Create(square))  # show the shapes on screen

class ThreePar(Scene):
    def construct(self):
        circle = Circle()
        circle.set_fill(RED, opacity=0.6)

        star = Star()
        star.set_fill(BLUE, opacity=0.4)
        
        square = Square()
        square.set_fill(BLUE, opacity=0.5)

        circle.next_to(star, LEFT, buff=0.5)
        square.next_to(star, RIGHT, buff=0.5)

        #占用1秒的时长,
        #如果你的Create方法是在play里面的,他就会占用一秒钟的时间去展示创建对象的过程
        self.add(star)
        self.add(circle)#无意义的,后面的Create(circle)会创建,系统会删除次代码
        self.play(Create(circle),Create(square))
        self.wait(1)
        self.remove(star)
        self.wait(1)

class AnimatedSquareToCircle(Scene):
    def construct(self):
        circle = Circle()  # create a circle
        square = Square()  # create a square

#Play_Scripts_Start
        self.play(Create(square))  # show the square on screen
        self.play(square.animate.rotate(PI / 4))  # 旋转图形,参数是弧度制
        self.play(
            ReplacementTransform(square, circle)
        )  # transform the square into a circle
        self.play(
            circle.animate.set_fill(PINK, opacity=0.5)
        )  # color the circle on screen
#Play_Scripts_End

class DifferentRotations(Scene):
    def construct(self):
        left_square = Square(color=BLUE, fill_opacity=0.7).shift(2 * LEFT)
        right_square = Square(color=GREEN, fill_opacity=0.7).shift(2 * RIGHT)
        self.play(
            left_square.animate.rotate(PI), Rotate(right_square, angle=PI), run_time=2
        )
        self.wait()



#默认情况下,对象会生成在屏幕中心点
class Learn01_move(Scene):
    def construct(self):
        circle = Circle()
        triangle = Triangle()

        self.add(circle,triangle)
        print ("移动")
        self.wait(1)

        circle.shift(LEFT*3 + UP*2)
            #瞬间移动,LEFT,UP是单位方向向量
            #以自身为参考
        self.wait(1)

        triangle.next_to(circle,RIGHT)
            #瞬间移动
            #以传入对象为参考
        self.wait(1)

        circle.move_to(DOWN)
            #瞬间移动
            #以屏幕中心为参考
        self.wait(1)

        triangle.align_to(circle,DOWN)
            #瞬间移动
            #以传入对象的假想边界作为调整
            #传入DOWN(0,-1),那么物体的纵坐标就会"对其"对象的下边界
                #这个假想的边界一般以物体以中心为原点的第二象限区域
        self.wait(1)

class Learn02_beauty(Scene):
    def construct(self):

        circle = Circle().shift(LEFT*2)
        star = Star().shift(RIGHT*2)
        self.play(Create(circle), Create(star))
        self.wait(1)

        #set_fill()  改变图形的内部
        #set_stroke()改变图形的边框
        star.set_stroke(color=YELLOW, width=20)
        circle.set_stroke(color=BLUE, width=20)
        star.set_fill(YELLOW, opacity=0.7)
        circle.set_fill(YELLOW, opacity=0.7)

        
        self.wait(1)
        
class Learn03_animations(Scene):
    def construct(self):
        star = Star()
        self.play(FadeIn(star))#渐入特效
        #self.play(FadeIn(star),run_time = 5)可以设置时间
        self.wait(1)
        self.play(Rotate(star, 2*PI))#旋转特效
        self.wait(1)
        self.play(FadeOut(star))#渐出特效

#animate方法
    #这样就可以
class Learn04_animateMethod(Scene):
    def construct(self):
        star = Star()
        self.play(star.animate.set_fill(YELLOW, opacity=0.4))
        self.wait(1)
        self.play(star.animate.set_fill(WHITE))
        self.wait(1)

        #也可以同时进行animate方法
        self.play(
            star.animate
            .shift(UP+LEFT)
            .rotate(2/3*PI)
            .set_fill(RED)
        )
        self.wait(1)

        #也可以在play中添加run_time参数,修改动画持续时间
        self.play(
            star.animate
            .shift(-UP-LEFT)
            .rotate(2/3*PI)
            .set_fill(BLUE)
            ,run_time = 5
        )
        self.wait(1)


#创建自定义动画
#重写interpolate_mobject()方法
class Countqq(Animation):
    #kwargs是可变参数,此处暂时用不上
    def __init__(self, number: DecimalNumber, start: float, end: float, **kwargs):
        # Pass number as the mobject of the animation
        #这个是构造方法,使用到我们这个Countqq这个类的时候就会自动把参数传入此方法中
        #self在构造的时候不需要传递
        super().__init__(number, **kwargs)
        # Set start and end
        self.start = start
        self.end = end

    def interpolate_mobject(self, alpha: float):
        # Set value of DecimalNumber according to alpha
        #这一行是增长的 这个是manim系统内部调用的,我们就不管他了。
        value = self.start + (alpha * (self.end - self.start)) 
        self.mobject.set_value(value)
class Learn05_CountingScene(Scene):
    def construct(self):
        #创建一个Decimal数字,设置颜色,缩放比
        number = DecimalNumber().set_color(BLUE).scale(5).move_to(LEFT)
        #添加一个定时更新器,ORIGIN相当于[0,0,0],移动到屏幕中心点
        #匿名函数lambda构建方法 lambda XXX:___
        number.add_updater(lambda number: number)

        self.add(number)

        self.wait(1)

        # Play the Count Animation to count from 0 to 314 in 4 seconds
        #Count传入数字范围从0到100,设置持续时间4秒,线性增长
        #play可以传递一个Animation类型的参数,用于动画的播放,参数可设置:run_time,rate_func there_and_back
        self.play(Countqq(number, 0, 100), run_time=4, rate_func=linear)
        
        self.wait(1)

class Learn06_MobjectExample(Scene):
    def construct(self):
        p1= [-1,-1,0]
        p2= [1,-1,0]
        p3= [1,1,0]
        p4= [-1,1,0]
        #append_points()方法是增加节点,连成折线。
            #方法中传入起点与终点的Line的points
        a = Line(p1,p2).append_points(Line(p2,p3).points).append_points(Line(p3,p4).points)
        #寻找线的开头&结尾&重心 get_start get_end get_center
        point_start= a.get_start()
        point_end  = a.get_end()
        point_center = a.get_center()
        #这个self.mobjects[-1]是指上一个add的对象
        #np是numpy的意思,manim中,numpy as np,即数学库
            #UR指的是UP+RIGHT,在边界的右上角
        self.add(Text(f"a.get_start() = {np.round(point_start,2).tolist()}", font_size=24).to_edge(UR).set_color(YELLOW))
        self.add(Text(f"a.get_end() = {np.round(point_end,2).tolist()}", font_size=24).next_to(self.mobjects[-1],DOWN).set_color(RED))
        self.add(Text(f"a.get_center() = {np.round(point_center,2).tolist()}", font_size=24).next_to(self.mobjects[-1],DOWN).set_color(BLUE))
        #还可以get各种位置 get_bottom get_center point_from_proportion是线的中点
        self.add(Dot(a.get_start()).set_color(YELLOW).scale(2))
        self.add(Dot(a.get_end()).set_color(RED).scale(2))
        self.add(Dot(a.get_top()).set_color(GREEN_A).scale(2))
        self.add(Dot(a.get_bottom()).set_color(GREEN_D).scale(2))
        self.add(Dot(a.get_center()).set_color(BLUE).scale(2))
        self.add(Dot(a.point_from_proportion(0.5)).set_color(ORANGE).scale(2))
        self.add(*[Dot(x) for x in a.points])
        self.add(a)

#测试,不用管这里
class Learn07_MobjectTest(Scene):
    def construct(self):
        p1=[-1,-1,0]
        p2=[1,1,0]
        p3=[-1,1,0]

        a =Line(p1,p2).append_points(Line(p2,p3).points)
        self.add(Dot(a.point_from_proportion(0.5)).set_color(ORANGE).scale(2))
        self.add(*[Dot(x) for x in a.points])
        self.add(a)


class Learn08_Transform(Scene):
    def construct(self):
        #设置摄像机的背景颜色,即屏幕背景
        self.camera.background_color = GREEN_A
        #创建一个正方形
        m1 = Circle().set_color(RED)
        #创建一个矩形,旋转一定角度
        m2 = Rectangle().set_color(RED).rotate(PI/6)
        #转变图形
        self.play(Transform(m1,m2))
        #会直接把m1变成m2的外观,m2不会显示


class Test_Transform(Scene):
    def construct(self):
        #渐变色
        mobj1 = Text(f"早上好,我是?", font_size=93,t2g={'[1:-1]': (RED,GREEN),}).shift(UP*2)
        self.play(FadeIn(mobj1),run_time=1)
        mobj2 = Text(f"傻逼!", font_size=256).next_to(self.mobjects[-1],DOWN).set_color(BLUE)
        self.play(Transform(mobj1,mobj2),run_time=2)

class Learn09_roll(Scene):
    def construct(self):
        self.camera.background_color = WHITE
        m1a = Square().set_color(RED).shift(LEFT)
        m1b = Circle().set_color(RED).shift(LEFT)
        m2a= Square().set_color(BLUE).shift(RIGHT)
        m2b= Circle().set_color(BLUE).shift(RIGHT)

        points = m2a.points
        points = np.roll(points, int(len(points)/4), axis=0)
        m2a.points = points

        self.play(Transform(m1a,m1b),Transform(m2a,m2b), run_time=1)



class Learn10_HelloLaTeX(Scene):
    def construct(self):
        tex = MathTex(
            r"\sum_{i=1}^{n}{X_i}"
        )
        tex2 = MathTex(
            r"e^x = x^0 + x^1 + \frac{1}{2} x^2 + \frac{1}{6} x^3 + \cdots + \frac{1}{n!} x^n + \cdots"
            ,substrings_to_isolate="x"#隔离x作为字串,后面就可以单独渲染它的颜色了
        ).next_to(tex,DOWN)
        tex2.set_color_by_tex("x", YELLOW)
        self.add(tex,tex2)

 

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