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Cesium之Sandbox

本文主要是介绍Cesium之Sandbox,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
var Sandbox = Sandbox || {};//定义一个变量Sandbox,它是类?还是变量?
(function() {
    "use strict";
    /*global Cesium,console*/

    /**
     * @constructor
     */
    Cesium.Sandbox = function() {
        var canvas = document.getElementById("glCanvas");
        var scene = new Cesium.Scene(canvas);
        var primitives = scene.getPrimitives();
        var ellipsoid = Cesium.Ellipsoid.WGS84;

        // TODO: make multiple tile providers available
        var bing = new Cesium.BingMapsTileProvider({
            server : "dev.virtualearth.net",
            mapStyle : Cesium.BingMapsStyle.AERIAL
        });

        var cb = new Cesium.CentralBody(scene.getCamera(), ellipsoid);
        cb.dayTileProvider = bing;
        cb.nightImageSource = "Images/land_ocean_ice_lights_2048.jpg";
        cb.specularMapSource = "Images/earthspec1k.jpg";
        cb.cloudsMapSource = "Images/earthcloudmaptrans.jpg";
        cb.bumpMapSource = "Images/earthbump1k.jpg";
        cb.showSkyAtmosphere = true;
        cb.showGroundAtmosphere = true;

        primitives.setCentralBody(cb);

        scene.getCamera().getControllers().addSpindle();
        scene.getCamera().getControllers().get(0).mouseConstrainedZAxis = true;

        scene.getCamera().getControllers().addFreeLook();

        scene.getCamera().frustum.near = 100.0;

        this._scene = scene;
        this._ellipsoid = ellipsoid;

        scene.setAnimation(function() {
            var camera = scene.getCamera();
            var cameraPosition = new Cesium.Cartesian4(camera.position.x, camera.position.y, camera.position.z, 1.0);
            var v = camera.transform.multiplyWithVector(cameraPosition).getXYZ();
            scene.setSunPosition(v);

            //  In case of canvas resize
            canvas.width = canvas.clientWidth;
            canvas.height = canvas.clientHeight;
            scene.getContext().setViewport({
                x : 0,
                y : 0,
                width : canvas.width,
                height : canvas.height
            });

            scene.getCamera().frustum.aspectRatio = canvas.clientWidth / canvas.clientHeight;

            var s = Cesium.Sandbox.getCurrentCodeSnippet();
            if (s && s.animate) {
                s.animate();
            }
        });

        (function tick() {
            try {
                scene.render();
            } catch (e) {
                // Live editing can create invalid states, e.g., a conic sensor with inner half-angle
                // greater than outer half-angle, which cause exceptions.  We swallow the exceptions
                // to avoid losing the animation frame.
                console.log(e.message);
            }

            Cesium.requestAnimationFrame(tick);
        }());

        canvas.oncontextmenu = function(e) {
            e.preventDefault();
        };
        canvas.onselectstart = function(e) {
            e.preventDefault();
        };
    };

    Cesium.Sandbox.prototype.getScene = function() {
        return this._scene;
    };

    Cesium.Sandbox.prototype.getEllipsoid = function() {
        return this._ellipsoid;
    };

    Cesium.Sandbox.prototype.clearScene = function() {
        var scene = this._scene;
        scene.getPrimitives().removeAll();
        scene.getAnimations().removeAll();
    };
}());

在main.js中引用

Editor.js

/*global Sandbox,ace,require,define*/

    /**
     * Constructs an instance of a Javascript Ace editor.
     *
     * @param {String} id The id of the DOM element to be converted to an editor
     *
     * @constructor
     */
    Sandbox.Editor = function(id) {
        define('ace/mode/cesium', function(require, exports, module) {
            var oop = require("pilot/oop");
            var TextMode = require("ace/mode/text").Mode;
            var Tokenizer = require("ace/tokenizer").Tokenizer;
            var WorkerClient = require("ace/worker/worker_client").WorkerClient;
            var CesiumHighlightRules = require("ace/mode/cesium_highlight_rules").CesiumHighlightRules;

 

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