本文主要是介绍【常用】namespace bikuhiku,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
#include <stdio.h>
#include <map>
#include <time.h>
#include <iostream>
namespace bikuhiku {
signed bikuhiku_signal;
char bikuhiku_temp_char;
long long bikuhiku_count;
#define _sg bikuhiku_signal
#define _tc bikuhiku_temp_char
#define _ct bikuhiku_count
//These functions are used to judge the type of char;
bool Digit(char _target) {
if(_target >= '0'&&_target <= '9') return true;
return false;
}
bool Break(char _target) {
if(_target == 10) return false;
if(_target == 32) return false;
return _target;
}
bool Little(char _target) {
if(_target >= 'a'&&_target <= 'z')
return true;
return false;
}
bool Great(char _target) {
if(_target >= 'A'&&_target <= 'Z')
return true;
return false;
}
int allType(char _target) {
if(_target == 32) return 0;
if(_target == 10) return 10;
if(Digit(_target)) return 1;
if(Little(_target)) return 2;
if(Great(_target)) return 3;
return 4;
}
//These functions are used to input;
int get_str(char *_aim) {
_ct = 0;
_tc = getchar();
for(;Break(_tc);_tc = getchar())
_aim[_ct++] = _tc;
_aim[_ct] = 0;
return _tc;
}
int get_line(char *_aim) {
_ct = 0;
_tc = getchar();
for(;Break(_tc)|(_tc == 32);_tc = getchar())
_aim[_ct++] = _tc;
_aim[_ct] = 0;
return _tc;
}
int get_int() {
int _aim = 0;
_sg = 1, _tc = getchar();
for(;!Digit(_tc);_tc = getchar()) {
if(_tc == '-') _sg = -1;
if(_tc == 0) return 0;
}
for(;Digit(_tc);_tc = getchar())
_aim = (_aim<<1)+(_aim<<3)+_tc-'0';
_aim *= _sg;
return _aim;
}
template <typename Tec>
int get_int(Tec &_aim) {
_aim = 0, _sg = 1;
_tc = getchar();
for(;!Digit(_tc);_tc = getchar()) {
if(_tc == '-') _sg = -1;
if(_tc == 0) return 0;
}
for(;Digit(_tc);_tc = getchar())
_aim = (_aim<<1)+(_aim<<3)+_tc-'0';
_aim *= _sg;
return 1;
}
template <typename Tec>
int format_get_int(Tec &_aim,Tec _length) {
_aim = 0, _sg = 1;
_tc = getchar();
for(;!Digit(_tc);_tc = getchar()) {
if(_tc == '-') _sg = -1;
if(_tc == 0) return 0;
}
for(;Digit(_tc);_tc = getchar(),--_length) {
_aim = (_aim<<1)+(_aim<<3)+_tc-'0';
if(_length == 1)
break;
}
_aim *= _sg;
return 1;
}
template <typename Tec,typename ...Args>
inline void get_int(Tec &aim,Args &...args) {
get_int(aim);
get_int(args...);
}
//These functions are used to output;
template <typename Tec>
void put_int(Tec contents) {
if(contents > 9) put_int(contents/10);
putchar(contents%10+48);
}
template <typename Tec,typename ...Args>
inline void put_int(Tec &aim,Args &...args) {
put_int(aim);
put_int(args...);
}
//These functions are used to realise something about math;
template <typename Tec>
Tec max(Tec comp_x,Tec comp_y) {
return comp_x > comp_y ? comp_x : comp_y;
}
template <typename Tec>
Tec min(Tec comp_x,Tec comp_y) {
return comp_x < comp_y ? comp_x : comp_y;
}
template <typename Tec>
Tec abs(Tec _aim) {
return _aim > 0 ? _aim : -_aim;
}
//
int randline[10] = {2,7,1,3,4,8,0,9,5,6};
int randprime[6] = {13,37,51,31,19,17};
template <typename Tec>
Tec Brand(Tec _seed) {
clock();
Tec _aim = 0;
while(_seed < 1000000)
_seed *= randprime[(clock()&time(0))%6];
while(_seed >= 1000000)
_seed >>= 1;
while(_seed) {
_aim = (_aim*10)+randline[_seed%10];
_seed /= 10;
}
return _aim;
}
} using namespace bikuhiku;
signed main() {
printf("%d",Brand(2));
}
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