利用键值对的存储方式
存值的方法: PlayerPrefs.SetString("Name",t);//SetInt,SetFloat
取值的方法: PlayerPrefs.GetString("Name","无");//GetInt,GetFloat 第二个参数为默认值
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TextTest : MonoBehaviour { // Start is called before the first frame update public Text text; public InputField ifd; public void Submit(){//提交(保存) string t= ifd.text.ToString(); PlayerPrefs.SetString("Name",t); } public void Delete(){//删除 if(PlayerPrefs.HasKey("Name")){ PlayerPrefs.DeleteKey("Name"); } //删除所有键 // PlayerPrefs.DeleteAll(); } public void UpLoad(){//上传 text.text=PlayerPrefs.GetString("Name","无"); } }