本文主要是介绍Bezier 曲面 (Python),对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
import numpy as np
from matplotlib import pyplot as plt
import random
import math
from mpl_toolkits.mplot3d import Axes3D
def getBezierInterp(p, t):
if len(p) == 1:
return p[0]
return getBezierInterp([p[i]*(1-t) + p[i+1]*t for i in range(len(p)-1)], t)
control_points = np.array([[np.array([i, j, random.random()]) for j in range(4)]for i in range(4)])
div = 20
xs = np.array([[0. for i in range(div)] for j in range(div)])
ys = np.array([[0. for i in range(div)] for j in range(div)])
zs = np.array([[0. for i in range(div)] for j in range(div)])
for i in range(div):
t = i / div
q = [getBezierInterp(control_points[j], t) for j in range(4)]
for j in range(div):
tt = j /div
qq = getBezierInterp(q, tt)
xs[i][j] = qq[0]
ys[i][j] = qq[1]
zs[i][j] = qq[2]
fig = plt.figure(1, figsize=(6, 6))
ax = fig.add_subplot(1, 1, 1, projection='3d')
ax.set_top_view()
ax.plot_surface(xs, ys, zs, rstride=1, cstride=1, cmap='jet')
plt.show()
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