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canvas_08 数字时钟

本文主要是介绍canvas_08 数字时钟,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!

效果图:

  1 <!DOCTYPE html>
  2 <html lang="en">
  3 
  4     <head>
  5         <meta charset="UTF-8">
  6         <meta http-equiv="X-UA-Compatible" content="IE=edge">
  7         <meta name="viewport" content="width=device-width, initial-scale=1.0">
  8         <title>Canvas</title>
  9         <style>
 10             .clock {
 11                 width: 400px;
 12                 margin: 100px auto;
 13                 border-radius: 20px;
 14                 background: #ddd;
 15             }
 16         </style>
 17     </head>
 18 
 19     <body>
 20 
 21         <div class="clock">
 22             <canvas width="400px" height="400px" id="canvas"></canvas>
 23         </div>
 24 
 25         <script>
 26             var canvas = document.querySelector("#canvas");
 27             var ctx = canvas.getContext("2d");
 28 
 29             var w = h = 400; // 时钟宽高
 30             var x = y = 200; // 始终中心坐标
 31             var r = 180; // 时钟半径
 32             var r_hour = 60; // 时针长度
 33             var r_minute = 120; // 分针长度
 34             var r_second = 140; // 秒针长度
 35             var r_text = 140; // 定义表盘文字半径
 36             var r_square = 165; // 刻度位置
 37             var r_circle = 10; // 表盘小圆点
 38             var deg = Math.PI * 2 // 圆周
 39 
 40             function drawLine(x1, y1, x2, y2, color, width) {
 41                 ctx.beginPath();
 42                 ctx.moveTo(x1, y1);
 43                 ctx.lineTo(x2, y2);
 44                 ctx.strokeStyle = color || "#000";
 45                 ctx.lineWidth = width;
 46                 ctx.lineCap = "round";
 47                 ctx.stroke();
 48                 ctx.closePath();
 49             }
 50 
 51             function drawCricle(x, y, r, color) {
 52                 ctx.beginPath();
 53                 ctx.arc(x, y, r, 0, Math.PI * 2);
 54                 ctx.fillStyle = color || "#000";
 55                 ctx.fill();
 56             }
 57 
 58             function drawText(text, x, y) {
 59                 ctx.font = "20px 微软雅黑";
 60                 ctx.textAlign = "center";
 61                 ctx.textBaseline = "middle";
 62                 ctx.fillText(text, x, y);
 63             }
 64 
 65             // step_01 画圆盘
 66             ctx.translate(w / 2, h / 2);
 67 
 68             function clock() {
 69                 drawCricle(0, 0, 180, "#fff");
 70 
 71                 // step_02 画时钟的表针
 72                 var date = new Date();
 73                 var hour = date.getHours() * (deg / 12) - deg / 4; // [0-23] 
 74                 var minute = date.getMinutes() * (deg / 60) - deg / 4; // 0-59
 75                 var second = date.getSeconds() * (deg / 60) - deg / 4; // 0-59
 76                 // drawLine(0, 0, 0, r_hour, "#000", 10);
 77                 // drawLine(0, 0, 0, r_minute, "#000", 5);
 78                 // drawLine(0, 0, 0, r_second, "#f00", 3);
 79                 drawLine(0, 0, r_hour * Math.cos(hour), r_hour * Math.sin(hour), "#000", 10);
 80                 drawLine(0, 0, r_minute * Math.cos(minute), r_minute * Math.sin(minute), "#000", 5);
 81                 drawLine(0, 0, r_second * Math.cos(second), r_second * Math.sin(second), "#F00", 3);
 82 
 83                 // step_03 画表盘小圆点
 84                 drawCricle(0, 0, r_circle, "#000");
 85 
 86                 // step_04 画数字
 87                 /*
 88                     计算圆周坐标(x,y)
 89                         x = x + r*cos(angle)
 90                         y = y + r*sin(angle)
 91                 */
 92                 for (var i = 1; i < 13; i++) {
 93                     var angle = ((Math.PI * 2) / 12) * i - Math.PI / 2;
 94                     var x1 = 0 + r_text * Math.cos(angle)
 95                     var y1 = 0 + r_text * Math.sin(angle)
 96                     drawText(i, x1, y1)
 97                 }
 98 
 99                 // step_05 画刻度
100                 for (var i = 1; i <= 60; i++) {
101                     var angle = ((Math.PI * 2) / 60) * i - Math.PI / 2;
102                     var x1 = 0 + r * Math.cos(angle)
103                     var y1 = 0 + r * Math.sin(angle)
104                     if (i % 5 == 0) {
105                         var x2 = 0 + r_square * Math.cos(angle)
106                         var y2 = 0 + r_square * Math.sin(angle)
107                         drawLine(x1, y1, x2, y2, "#999", 3);
108                     } else {
109                         var x2 = 0 + (r_square + 4) * Math.cos(angle)
110                         var y2 = 0 + (r_square + 4) * Math.sin(angle)
111                         drawLine(x1, y1, x2, y2, "#aaa", 2);
112                     }
113 
114                 }
115 
116             }
117 
118             clock();
119             setInterval(() => {
120                 clock();
121             }, 1000);
122         </script>
123     </body>
124 
125 </html>

 

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