1.开篇介绍和面试题
2.react的设计理念
3.react源码架构
4.源码目录结构和调试
5.jsx&核心api
6.legacy和concurrent模式入口函数
7.Fiber架构
8.render阶段
9.diff算法
10.commit阶段
11.生命周期
12.状态更新流程
13.hooks源码
14.手写hooks
15.scheduler&Lane
16.concurrent模式
17.context
18事件系统
19.手写迷你版react
20.总结&第一章的面试题解答
21.demo
在react中触发状态更新的几种方式:
我们重点看下重点看下this.setState和this.forceUpdate,hook在第13章讲
this.setState内调用this.updater.enqueueSetState,主要是将update加入updateQueue中
//ReactBaseClasses.js Component.prototype.setState = function (partialState, callback) { if (!(typeof partialState === 'object' || typeof partialState === 'function' || partialState == null)) { { throw Error( "setState(...): takes an object of state variables to update or a function which returns an object of state variables." ); } } this.updater.enqueueSetState(this, partialState, callback, 'setState'); };
//ReactFiberClassComponent.old.js enqueueSetState(inst, payload, callback) { const fiber = getInstance(inst);//fiber实例 const eventTime = requestEventTime(); const suspenseConfig = requestCurrentSuspenseConfig(); const lane = requestUpdateLane(fiber, suspenseConfig);//优先级 const update = createUpdate(eventTime, lane, suspenseConfig);//创建update update.payload = payload; if (callback !== undefined && callback !== null) { //赋值回调 update.callback = callback; } enqueueUpdate(fiber, update);//update加入updateQueue scheduleUpdateOnFiber(fiber, lane, eventTime);//调度update }
enqueueUpdate用来将update加入updateQueue队列
//ReactUpdateQueue.old.js export function enqueueUpdate<State>(fiber: Fiber, update: Update<State>) { const updateQueue = fiber.updateQueue; if (updateQueue === null) { return; } const sharedQueue: SharedQueue<State> = (updateQueue: any).shared; const pending = sharedQueue.pending; if (pending === null) { update.next = update;//与自己形成环状链表 } else { update.next = pending.next;//加入链表的结尾 pending.next = update; } sharedQueue.pending = update; }
this.forceUpdate和this.setState一样,只是会让tag赋值ForceUpdate
//ReactBaseClasses.js Component.prototype.forceUpdate = function(callback) { this.updater.enqueueForceUpdate(this, callback, 'forceUpdate'); };
//ReactFiberClassComponent.old.js enqueueForceUpdate(inst, callback) { const fiber = getInstance(inst); const eventTime = requestEventTime(); const suspenseConfig = requestCurrentSuspenseConfig(); const lane = requestUpdateLane(fiber, suspenseConfig); const update = createUpdate(eventTime, lane, suspenseConfig); //tag赋值ForceUpdate update.tag = ForceUpdate; if (callback !== undefined && callback !== null) { update.callback = callback; } enqueueUpdate(fiber, update); scheduleUpdateOnFiber(fiber, lane, eventTime); }, };
如果标记ForceUpdate,render阶段组件更新会根据checkHasForceUpdateAfterProcessing,和checkShouldComponentUpdate来判断,如果Update的tag是ForceUpdate,则checkHasForceUpdateAfterProcessing为true,当组件是PureComponent时,checkShouldComponentUpdate会浅比较state和props,所以当使用this.forceUpdate一定会更新
//ReactFiberClassComponent.old.js const shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate( workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext, );
状态更新整体流程
HostRoot或者ClassComponent触发更新后,会在函数createUpdate中创建update,并在后面的render阶段的beginWork中计算Update。FunctionComponent对应的Update在第11章讲,它和HostRoot或者ClassComponent的Update结构有些不一样
//ReactUpdateQueue.old.js export function createUpdate(eventTime: number, lane: Lane): Update<*> {//创建update const update: Update<*> = { eventTime, lane, tag: UpdateState, payload: null, callback: null, next: null, }; return update; }
我们主要关注这些参数:
lane:优先级(第12章讲)
tag:更新的类型,例如UpdateState、ReplaceState
payload:ClassComponent的payload是setState第一个参数,HostRoot的payload是ReactDOM.render的第一个参数
callback:setState的第二个参数
next:连接下一个Update形成一个链表,例如同时触发多个setState时会形成多个Update,然后用next 连接
对于HostRoot或者ClassComponent会在mount的时候使用initializeUpdateQueue创建updateQueue,然后将updateQueue挂载到fiber节点上
//ReactUpdateQueue.old.js export function initializeUpdateQueue<State>(fiber: Fiber): void { const queue: UpdateQueue<State> = { baseState: fiber.memoizedState, firstBaseUpdate: null, lastBaseUpdate: null, shared: { pending: null, }, effects: null, }; fiber.updateQueue = queue; }
在markUpdateLaneFromFiberToRoot函数中会从触发更新的节点开始向上遍历到rootFiber,遍历的过程会处理节点的优先级(第15章讲)
//ReactFiberWorkLoop.old.js function markUpdateLaneFromFiberToRoot( sourceFiber: Fiber, lane: Lane, ): FiberRoot | null { sourceFiber.lanes = mergeLanes(sourceFiber.lanes, lane); let alternate = sourceFiber.alternate; if (alternate !== null) { alternate.lanes = mergeLanes(alternate.lanes, lane); } let node = sourceFiber; let parent = sourceFiber.return; while (parent !== null) {//从触发更新的节点开始向上遍历到rootFiber parent.childLanes = mergeLanes(parent.childLanes, lane);//合并childLanes优先级 alternate = parent.alternate; if (alternate !== null) { alternate.childLanes = mergeLanes(alternate.childLanes, lane); } else { } node = parent; parent = parent.return; } if (node.tag === HostRoot) { const root: FiberRoot = node.stateNode; return root; } else { return null; } }
例如B节点触发更新,B节点被被标记为normal的update,也就是图中的u1,然后向上遍历到根节点,在根节点上打上一个normal的update,如果此时B节点又触发了一个userBlocking的Update,同样会向上遍历到根节点,在根节点上打上一个userBlocking的update。
如果当前根节点更新的优先级是normal,u1、u2都参与状态的计算,如果当前根节点更新的优先级是userBlocking,则只有u2参与计算
在ensureRootIsScheduled中,scheduleCallback会以一个优先级调度render阶段的开始函数performSyncWorkOnRoot或者performConcurrentWorkOnRoot
//ReactFiberWorkLoop.old.js if (newCallbackPriority === SyncLanePriority) { // 任务已经过期,需要同步执行render阶段 newCallbackNode = scheduleSyncCallback( performSyncWorkOnRoot.bind(null, root) ); } else { // 根据任务优先级异步执行render阶段 var schedulerPriorityLevel = lanePriorityToSchedulerPriority( newCallbackPriority ); newCallbackNode = scheduleCallback( schedulerPriorityLevel, performConcurrentWorkOnRoot.bind(null, root) ); }
classComponent状态计算发生在processUpdateQueue函数中,涉及很多链表操作,看图更加直白
初始时fiber.updateQueue单链表上有firstBaseUpdate(update1)和lastBaseUpdate(update2),以next连接
fiber.updateQueue.shared环状链表上有update3和update4,以next连接互相连接
计算state时,先将fiber.updateQueue.shared环状链表‘剪开’,形成单链表,连接在fiber.updateQueue后面形成baseUpdate
然后遍历按这条链表,根据baseState计算出memoizedState
类似git提交,这里的c3意味着高优先级的任务,比如用户出发的事件,数据请求,同步执行的代码等。
通过ReactDOM.render创建的应用没有优先级的概念,类比git提交,相当于先commit,然后提交c3
在concurrent模式下,类似git rebase,先暂存之前的代码,在master上开发,然后rebase到之前的分支上
优先级是由Scheduler来调度的,这里我们只关心状态计算时的优先级排序,也就是在函数processUpdateQueue中发生的计算,例如初始时有c1-c4四个update,其中c1和c3为高优先级
在在concurrent模式下,componentWillMount可能会执行多次,变现和之前的版本不一致
注意,fiber.updateQueue.shared会同时存在于workInprogress Fiber和current Fiber,目的是为了防止高优先级打断正在进行的计算而导致状态丢失,这段代码也是发生在processUpdateQueue中
看demo_8的优先级
现在来看下计算状态的函数
//ReactUpdateQueue.old.js export function processUpdateQueue<State>( workInProgress: Fiber, props: any, instance: any, renderLanes: Lanes, ): void { const queue: UpdateQueue<State> = (workInProgress.updateQueue: any); hasForceUpdate = false; let firstBaseUpdate = queue.firstBaseUpdate;//updateQueue的第一个Update let lastBaseUpdate = queue.lastBaseUpdate;//updateQueue的最后一个Update let pendingQueue = queue.shared.pending;//未计算的pendingQueue if (pendingQueue !== null) { queue.shared.pending = null; const lastPendingUpdate = pendingQueue;//未计算的ppendingQueue的最后一个update const firstPendingUpdate = lastPendingUpdate.next;//未计算的pendingQueue的第一个update lastPendingUpdate.next = null;//剪开环状链表 if (lastBaseUpdate === null) {//将pendingQueue加入到updateQueue firstBaseUpdate = firstPendingUpdate; } else { lastBaseUpdate.next = firstPendingUpdate; } lastBaseUpdate = lastPendingUpdate; const current = workInProgress.alternate;//current上做同样的操作 if (current !== null) { const currentQueue: UpdateQueue<State> = (current.updateQueue: any); const currentLastBaseUpdate = currentQueue.lastBaseUpdate; if (currentLastBaseUpdate !== lastBaseUpdate) { if (currentLastBaseUpdate === null) { currentQueue.firstBaseUpdate = firstPendingUpdate; } else { currentLastBaseUpdate.next = firstPendingUpdate; } currentQueue.lastBaseUpdate = lastPendingUpdate; } } } if (firstBaseUpdate !== null) { let newState = queue.baseState; let newLanes = NoLanes; let newBaseState = null; let newFirstBaseUpdate = null; let newLastBaseUpdate = null; let update = firstBaseUpdate; do { const updateLane = update.lane; const updateEventTime = update.eventTime; if (!isSubsetOfLanes(renderLanes, updateLane)) {//判断优先级是够足够 const clone: Update<State> = {//优先级不够 跳过当前update eventTime: updateEventTime, lane: updateLane, tag: update.tag, payload: update.payload, callback: update.callback, next: null, }; if (newLastBaseUpdate === null) {//保存跳过的update newFirstBaseUpdate = newLastBaseUpdate = clone; newBaseState = newState; } else { newLastBaseUpdate = newLastBaseUpdate.next = clone; } newLanes = mergeLanes(newLanes, updateLane); } else { //直到newLastBaseUpdate为null才不会计算,防止updateQueue没计算完 if (newLastBaseUpdate !== null) { const clone: Update<State> = { eventTime: updateEventTime, lane: NoLane, tag: update.tag, payload: update.payload, callback: update.callback, next: null, }; newLastBaseUpdate = newLastBaseUpdate.next = clone; } newState = getStateFromUpdate(//根据updateQueue计算state workInProgress, queue, update, newState, props, instance, ); const callback = update.callback; if (callback !== null) { workInProgress.flags |= Callback;//Callback flag const effects = queue.effects; if (effects === null) { queue.effects = [update]; } else { effects.push(update); } } } update = update.next;//下一个update if (update === null) {//重置updateQueue pendingQueue = queue.shared.pending; if (pendingQueue === null) { break; } else { const lastPendingUpdate = pendingQueue; const firstPendingUpdate = ((lastPendingUpdate.next: any): Update<State>); lastPendingUpdate.next = null; update = firstPendingUpdate; queue.lastBaseUpdate = lastPendingUpdate; queue.shared.pending = null; } } } while (true); if (newLastBaseUpdate === null) { newBaseState = newState; } queue.baseState = ((newBaseState: any): State);//新的state queue.firstBaseUpdate = newFirstBaseUpdate;//新的第一个update queue.lastBaseUpdate = newLastBaseUpdate;//新的最后一个update markSkippedUpdateLanes(newLanes); workInProgress.lanes = newLanes; workInProgress.memoizedState = newState; } //... }