重新看了一遍JPanel,跟着做了贪吃蛇,比较简单的一个项目,由于先前工程实践已用JPanel写过三个游戏,所以跟着敲一边代码只算是练个手,今日总觉没学到什么,不过很期待每天的多线程,当时没学明白现在有机会重新理一遍甚是高兴。
//数据中心 public class Data { //相对路径 tx.jpg //绝对路径 / 相当于当前项目 public static URL headerURL = Data.class.getResource("/statics/header.png"); public static ImageIcon header = new ImageIcon(headerURL); public static URL upURL = Data.class.getResource("/statics/up.png"); public static URL downURL = Data.class.getResource("/statics/down.png"); public static URL leftURL = Data.class.getResource("/statics/left.png"); public static URL rightURL = Data.class.getResource("/statics/right.png"); public static ImageIcon up = new ImageIcon(upURL); public static ImageIcon down = new ImageIcon(downURL); public static ImageIcon left = new ImageIcon(leftURL); public static ImageIcon right = new ImageIcon(rightURL); public static URL bodyURL = Data.class.getResource("/statics/body.png"); public static ImageIcon body = new ImageIcon(bodyURL); public static URL foodURL = Data.class.getResource("/statics/food.png"); public static ImageIcon food = new ImageIcon(foodURL); }
Timer timer = new Timer(*dalay:*100,*listener:*this);
,用timer.start()
控制开始;//游戏的面板 public class GamePanel extends JPanel implements KeyListener, ActionListener { //定义蛇的数据结构 int length;//蛇的长度 int[] snakeX = new int[600];//蛇的x坐标25*25 int[] snakeY = new int[600];//蛇的y坐标25*25 String direction;//方向 //食物的坐标 int foodX; int foodY; Random random = new Random(); //成绩 int Score; //游戏当前状态:开始,停止 boolean isStart = false;//游戏状态默认不开始 boolean isFail = false;//游戏默认不失败 //定时器 以毫秒为单位 Timer timer = new Timer(100,this);//100ms执行一次 //构造器 public GamePanel() { init(); this.setFocusable(true);//获得焦点事件 this.addKeyListener(this);//获得键盘监听,就是当前的类 timer.start();//游戏一开始,计时器就启动 } //初始化方法 public void init (){ length=3; snakeX[0] = 100;snakeY[0] = 100; snakeX[1] = 75;snakeY[1] = 100; snakeX[2] = 50;snakeY[2] = 100; direction = "R";//初始方向向右 //食物初始化 foodX = 25+25*random.nextInt(34); foodY = 75+25*random.nextInt(24); Score = 0; } //绘制面板,游戏中的所有东西都靠这个画笔 @Override protected void paintComponent(Graphics g) { super.paintComponent(g);//清屏 //绘制静态的面板 this.setBackground(Color.WHITE); Data.header.paintIcon(this,g,25,11);//头部广告栏画上去 g.fillRect(25,75,850,600);//默认的游戏界面 //画积分 g.setColor(Color.WHITE); g.setFont(new Font("微软雅黑",Font.BOLD,18)); g.drawString("长度"+length,750,35); g.drawString("分数"+Score,750,55); //画食物 Data.food.paintIcon(this,g,foodX,foodY); //把小蛇画上去 if(direction.equals("R")){ Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,通过方向判断 }else if (direction.equals("L")){ Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,通过方向判断 }else if (direction.equals("U")){ Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,通过方向判断 }else if (direction.equals("D")){ Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,通过方向判断 } for (int i = 1; i < length; i++) { Data.body.paintIcon(this,g,snakeX[i],snakeY[i]); } //游戏状态 if(isStart == false){ g.setColor(Color.white); g.setFont(new Font("微软雅黑",Font.BOLD,40)); g.drawString("按下空格开始游戏",300,300); } if(isFail){ g.setColor(Color.red); g.setFont(new Font("微软雅黑",Font.BOLD,40)); g.drawString("游戏失败,按下空格重新开始",300,300); } } //键盘监听事件 @Override public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_SPACE){ if(isFail){ isFail = false; init(); }else{ isStart = !isStart; } } //小蛇移动 if(keyCode==KeyEvent.VK_UP){ direction = "U"; }else if(keyCode==KeyEvent.VK_DOWN){ direction = "D"; }else if(keyCode==KeyEvent.VK_LEFT){ direction = "L"; }else if(keyCode==KeyEvent.VK_RIGHT){ direction = "R"; } } @Override public void actionPerformed(ActionEvent e) { if(isStart && isFail == false){//如果游戏是开始状态,就让小蛇动! //吃食物 if(snakeX[0]==foodX && snakeY[0]==foodY){ //长度+1 length++; //分数+10 Score=Score+10; //再次随机食物 foodX = 25+25*random.nextInt(34); foodY = 75+25*random.nextInt(24); } //移动 for (int i = length-1; i > 0; i--) {//后一节到前一节的位置 snakeX[i]=snakeX[i-1]; snakeY[i]=snakeY[i-1]; } //走向 if(direction.equals("R")){ snakeX[0]=snakeX[0]+25; if(snakeX[0]>850){snakeX[0]=25;}//边界判断 }else if (direction.equals("L")){ snakeX[0]=snakeX[0]-25; if(snakeX[0]<25){snakeX[0]=850;}//边界判断 }else if (direction.equals("U")){ snakeY[0]=snakeY[0]-25; if(snakeY[0]<75){snakeY[0]=650;} }else if(direction.equals("D")){ snakeY[0]=snakeY[0]+25; if(snakeY[0]>650){snakeY[0]=75;} } //失败判定,撞到自己就算失败 for (int i = 1; i < length; i++) { if(snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){ isFail = true; } } repaint(); } timer.start(); } @Override public void keyTyped(KeyEvent e) { } @Override public void keyReleased(KeyEvent e) { } }
//游戏的主启动类 public class StartGame { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setBounds(10,10,915,745); frame.setResizable(false); frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); //正常游戏界面应该都在面上 frame.add(new GamePanel()); frame.setVisible(true); } }