按照官方的说明,clip.show()是利用pygame模块来展示的,pygame在显示图像时需要加入以下代码防止卡顿
for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit()
于是为方便后续的调试,封装了一个对象
import threading from moviepy.editor import * import pygame class video(threading.Thread): def __init__(self, clip): threading.Thread.__init__(self) self.clip = clip def show(self, timing:float=0, interactive:bool=False): show_clip(self.clip, timing, interactive) def preview(self, fps:int = 0, audio:bool = True): preview(self.clip, fps=fps, audio=audio) def show_clip(clip, timing:float=0, interactive:bool = False): if timing > 0: clip.show(timing, interactive=interactive) else: clip.show(interactive=interactive) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() def preview(clip, fps:int = 0, audio:bool = True): if fps > 0: clip.preview(fps=fps, audio=audio) else: clip.preview(audio=audio) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() clip1 = VideoFileClip('abc.mp4') video(clip1).show()
这里顺便把preview方法也封装了一下(实测preview好像是不会造成卡顿)
这样以后直接用video(clip).show()方法即可预览首帧,
video(clip).show(5, interactive=True) 预览5秒位置的首帧,并开启交互模式