AndroidJavaProxy是个好东西,可以让安卓原生代码直接调用Unity的代码,而不用通过SendMessage的方式。
今天在使用的过程中发现一个问题,Android调用Unity的方法时报错:
No such proxy method: xxxx(AndroidJavaObject)
经过各种尝试和Google以后发现了最终的原因:
首先贴出代码
Java代码IListener.java
package com.company.test; public interface IListener { public void onComplete(String error); }
Java代码:Test.java
package com.company.test; public class Test { private IListener listener; public void setListener(IListener listener) { this.listener = listener; } public void doTask() { listener.onComplete(null); } public static Test create() { return new Test(); } }
Unity代码:Test.cs
using UnityEngine; public class Test : MonoBehaviour { private AndroidJavaObject nativeJavaObject; class Listener : AndroidJavaProxy { public Listener() : base("com.company.test.IListener") { } void onComplete(string error) { Debug.Log($"onComplete:{error}"); } } // Start is called before the first frame update void Start() { AndroidJavaClass javaClass = new AndroidJavaClass("com.company.test.Test"); nativeJavaObject = javaClass.CallStatic<AndroidJavaObject>("create"); nativeJavaObject.Call("setListener", new Listener()); nativeJavaObject.Call("doTask"); } }
Unity场景中把Test.cs脚本挂到GameObject上打包在真机运行会报以下错误:
No such proxy method: Test+Listener.onComplete(UnityEngine.AndroidJavaObject)
问题出现的是在UnityEngine.AndroidJavaProxy.Invoke的实现中
public virtual AndroidJavaObject Invoke(string methodName, object[] args) { Exception inner = (Exception) null; BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic; System.Type[] types = new System.Type[args.Length]; for (int index = 0; index < args.Length; ++index) // 如果参数为null则将类型设置为AndroidJavaObject types[index] = args[index] == null ? typeof (AndroidJavaObject) : args[index].GetType(); try { MethodInfo method = this.GetType().GetMethod(methodName, bindingAttr, (Binder) null, types, (ParameterModifier[]) null); if (method != null) return _AndroidJNIHelper.Box(method.Invoke((object) this, args)); } catch (TargetInvocationException ex) { inner = ex.InnerException; } catch (Exception ex) { inner = ex; } string[] strArray = new string[args.Length]; for (int index = 0; index < types.Length; ++index) strArray[index] = types[index].ToString(); if (inner != null) throw new TargetInvocationException(this.GetType().ToString() + "." + methodName + "(" + string.Join(",", strArray) + ")", inner); AndroidReflection.SetNativeExceptionOnProxy(this.GetRawProxy(), new Exception("No such proxy method: " + (object) this.GetType() + "." + methodName + "(" + string.Join(",", strArray) + ")"), true); return (AndroidJavaObject) null; }
当Java调用Unity方法传递过来的值为null时,AndroidJavaProxy会按照参数类型为AndroidJavaObject的方式去查找方法(见上面第8行代码),自然就找不到。然后就报错了
解决方法也很简单,重写Invoke方法避免查找Method失败就可以了
public override AndroidJavaObject Invoke(string methodName, object[] args) { if (methodName == "onComplete") { onComplete(args[0] as string); return null; } return base.Invoke(methodName, args); }
再次打包程序运行就不会报错,能正常输出日志了.
PS:上面的修复代码只是测试使用,正式项目中请自行补全错误处理,参数转换以及多方法的支持等代码