using System; using System.Dynamic; namespace WSL { class main : Many { static void Main(String[] args) { main ma = new main(); ma.Player = 3; ma.SystemPlayer = 1; ma.Game(ma.Player,ma.SystemPlayer); if (Many.Win == false) { Console.WriteLine("输了"); } else if (Many.Win == true) { Console.WriteLine("赢了awa"); } else if(Many.Winner == true) { Console.WriteLine("平局"); } } } class Many { private Random random = new Random(); protected int Q { get; set; } protected int Player { get; set; } protected int SystemPlayer { get; set; } protected static bool Win { get; set; } protected static bool Winner { get; set; } protected void Game(int PlayerInput,int SystemPlayerInput) { if (PlayerInput != SystemPlayerInput) { Many.PlayerInNumberOne(PlayerInput,SystemPlayerInput); } else { Many.Winner = true; } } protected static void PlayerInNumberOne(int PlayerInput, int SystemPlayerInput) { if ((PlayerInput == 1 || PlayerInput == 3) && (SystemPlayerInput == 1 || SystemPlayerInput == 3)) { Many.Win = (PlayerInput < SystemPlayerInput) ? true : false; } else { Many.Win = (PlayerInput > SystemPlayerInput) ? true : false; } } } }
石头剪刀布游戏,3是剪刀 2是布 1是石头 Player是玩家 SystemPlayer是系统玩家
第一次写,不是太好qwq