主美把登陆界面和各种按钮都画好了,国风水墨的感觉超级好看!!!
我们主美YYDS!!!
登陆界面:
1.添加UI---Canvas---Image
2.添加Buttun
3.写Scripts(场景转换)
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public void PlayGame() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } public void QuitGame() { Application.Quit(); } }
4.将MainMenu场景建立在:文件---Build Settings
5.调节Buttun中设置,调用脚本函数:
场景切换跟上面差不多,不同的是在关卡中设置了一个【触发器】实现场景切换:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Door : MonoBehaviour { void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player") && other.GetType().ToString() == "UnityEngine.CapsuleCollider2D") { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); //场景+1 } } }
补充:做粒子效果的时候,想做成许多粒子由外向内聚集的效果,就把Start Speed改成负数就可以了。再调调Shape。