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链队列
#include<bits/stdc++.h>
using namespace std;
#define QElemType int
#define Status int
//---------链队列实现--------------
typedef struct QNode{
QElemType data;
struct QNode *next;
} QNode, *QueuePtr;
typedef struct{
QueuePtr front;
QueuePtr rear;
} LinkQueue;
//----------基本操作----------------
Status InitQueue(LinkQueue &Q){
Q.front = Q.rear = (QueuePtr)malloc(sizeof(QNode));
if (!Q.front)
exit(_OVERFLOW);
Q.front->next = NULL;
return 1;
}
Status DestroyQueue(LinkQueue &Q){
while (Q.front){
Q.rear = Q.front->next;
free(Q.front);
Q.front = Q.rear;
}
return 1;
}
Status ClearQueue(LinkQueue &Q){
QueuePtr p, q;
Q.rear = Q.front;
p = Q.front->next;
Q.front->next = NULL;
while (p){
q = p;
p = p->next;
free(q);
}
return 1;
}
Status QueueEmpty(LinkQueue Q){
if (Q.front == Q.rear)
return 1;
else
return 0;
}
int QueueLength(LinkQueue Q){
int i = 0;
QueuePtr p;
p = Q.front;
while (Q.rear != p){
i++;
p = p->next;
}
return i;
}
Status GetHead(LinkQueue Q, QElemType &e){
QueuePtr p;
if (Q.front == Q.rear)
return 0;
p = Q.front->next;
e = p->data;
return 1;
}
Status EnQueue(LinkQueue &Q, QElemType e){
QueuePtr p = (QueuePtr)malloc(sizeof(QNode));
if (!p)
exit(_OVERFLOW);
p->data = e;
p->next = NULL;
Q.rear->next = p;
Q.rear = p;
return 1;
}
Status DeQueue(LinkQueue &Q, QElemType &e){
QueuePtr p;
if (Q.front == Q.rear)
return 0;
p = Q.front->next;
e = p->data;
Q.front->next = p->next;
if (Q.rear == p)
Q.rear = Q.front;
free(p);
return 1;
}
void visit(QElemType a){
cout << a << " ";
}
Status QueueTraverse(LinkQueue &Q,void (*visit)(QElemType)){
QueuePtr p;
p = Q.front->next;
while (p){
visit(p->data);
p = p->next;
}
cout<<endl;
return 1;
}
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