本文主要是介绍Unity摄像机案例,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
public class FollowTarget : MonoBehaviour
{
/// <summary> 获得被摄物体的位置 </summary>
private Transform playerTransfrom;
/// <summary> 获得起始差值 </summary>
private Vector3 offset;
/// <summary> 插值速度 </summary>
private float smoothing = 3;
// Start is called before the first frame update
void Start()
{
playerTransfrom = GameObject.FindGameObjectWithTag("Player").transform;
offset = transform.position - playerTransfrom.position;
}
private void LateUpdate()
{
Vector3 offset1 = playerTransfrom.position + playerTransfrom.TransformDirection(offset);
transform.position = Vector3.Lerp(transform.position, offset1, Time.deltaTime * smoothing);
//这个相当于让相机望向被摄物体。
transform.LookAt(playerTransfrom.position);
}
}
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