如果获取一个锁是按照请求的顺序得到的,那么就是公平锁,否则就是非公平锁。
公平锁保证一个阻塞的线程最终能够获得锁,因为是有序的,所以总是可以按照请求的顺序获得锁。非公平锁意味着后请求锁的线程可能在其前面排列的休眠线程恢复前拿到锁,这样就有可能提高并发的性能。这是因为通常情况下挂起的线程重新开始与它真正开始运行,二者之间会产生严重的延时。因此非公平锁就可以利用这段时间完成操作,这是非公平锁在某些时候比公平锁性能要好的原因之一。
参考的是java.util.concurrent.locks.ReentrantLock.FairSync#tryAcquire
/** * Sync object for fair locks */ static final class FairSync extends Sync { private static final long serialVersionUID = -3000897897090466540L; final void lock() { acquire(1); } /** * Fair version of tryAcquire. Don't grant access unless * recursive call or no waiters or is first. */ protected final boolean tryAcquire(int acquires) { final Thread current = Thread.currentThread(); int c = getState(); if (c == 0) { // 跟非公平锁的实现相比,这里多了!hasQueuedPredecessors()的判断。Predecessor:前任,!hasQueuedPredecessors()顾名思义,没有排队着的前任(线程),则当前线程排第一 if (!hasQueuedPredecessors() && compareAndSetState(0, acquires)) { setExclusiveOwnerThread(current); return true; } } else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) throw new Error("Maximum lock count exceeded"); setState(nextc); return true; } return false; } }
在这段代码中,前面说明对于AQS存在一个state来描述当前有多少线程持有锁。由于AQS支持共享锁(例如读写锁),所以这里state>=0,但是由于ReentrantLock是独占锁,所以这里不妨理解为state >= 0,acquires=1。
来理解一下tryAcquire()方法的实现:
看看java.util.concurrent.locks.AbstractQueuedSynchronizer#getState的实现:
/** * Returns the current value of synchronization state. * This operation has memory semantics of a {@code volatile} read. * @return current state value */ protected final int getState() { return state; }
AbstractQueuedSynchronizer中state的定义如下:
/** * The synchronization state. * state描述的是有多少个线程取得了锁。对于互斥锁来说,state <= 1 */ private volatile int state;
这里再扩展以下,讲waitStatus,要跟上面的state区分开。AbstractQueuedSynchronizer中有个内部类Node,其中一个属性是waitStatus:
/** waitStatus value to indicate thread has cancelled */ static final int CANCELLED = 1; /** waitStatus value to indicate successor's thread needs unparking */ static final int SIGNAL = -1; /** waitStatus value to indicate thread is waiting on condition */ static final int CONDITION = -2; /** * waitStatus value to indicate the next acquireShared should * unconditionally propagate */ static final int PROPAGATE = -3; /** * Status field, taking on only the values: * SIGNAL: The successor of this node is (or will soon be) * blocked (via park), so the current node must * unpark its successor when it releases or * cancels. To avoid races, acquire methods must * first indicate they need a signal, * then retry the atomic acquire, and then, * on failure, block. * CANCELLED: This node is cancelled due to timeout or interrupt. * Nodes never leave this state. In particular, * a thread with cancelled node never again blocks. * CONDITION: This node is currently on a condition queue. * It will not be used as a sync queue node * until transferred, at which time the status * will be set to 0. (Use of this value here has * nothing to do with the other uses of the * field, but simplifies mechanics.) * PROPAGATE: A releaseShared should be propagated to other * nodes. This is set (for head node only) in * doReleaseShared to ensure propagation * continues, even if other operations have * since intervened. * 0: None of the above * * The values are arranged numerically to simplify use. * 非负值标识的节点不需要被通知(唤醒) * Non-negative values mean that a node doesn't need to * signal. So, most code doesn't need to check for particular * values, just for sign. * * The field is initialized to 0 for normal sync nodes, and * CONDITION for condition nodes. It is modified using CAS * (or when possible, unconditional volatile writes). */ volatile int waitStatus;
waitStatus,节点的等待状态,一个节点可能处于以下几种状态:
上面的tryAcquire()方法中,还涉及到hasQueuedPredecessors()方法,看看相关代码:
/** * Queries whether any threads have been waiting to acquire longer * than the current thread. * * <p>An invocation of this method is equivalent to (but may be * more efficient than): * <pre> {@code * getFirstQueuedThread() != Thread.currentThread() && * hasQueuedThreads()}</pre> * * <p>Note that because cancellations due to interrupts and * timeouts may occur at any time, a {@code true} return does not * guarantee that some other thread will acquire before the current * thread. Likewise, it is possible for another thread to win a * race to enqueue after this method has returned {@code false}, * due to the queue being empty. * * <p>This method is designed to be used by a fair synchronizer to * avoid <a href="AbstractQueuedSynchronizer#barging">barging</a>. * Such a synchronizer's {@link #tryAcquire} method should return * {@code false}, and its {@link #tryAcquireShared} method should * return a negative value, if this method returns {@code true} * (unless this is a reentrant acquire). For example, the {@code * tryAcquire} method for a fair, reentrant, exclusive mode * synchronizer might look like this: * * <pre> {@code * protected boolean tryAcquire(int arg) { * if (isHeldExclusively()) { * // A reentrant acquire; increment hold count * return true; * } else if (hasQueuedPredecessors()) { * return false; * } else { * // try to acquire normally * } * }}</pre> * * @return {@code true} if there is a queued thread preceding the * current thread, and {@code false} if the current thread * is at the head of the queue or the queue is empty * @since 1.7 */ public final boolean hasQueuedPredecessors() { // The correctness of this depends on head being initialized // before tail and on head.next being accurate if the current // thread is first in queue. Node t = tail; // Read fields in reverse initialization order Node h = head; Node s; return h != t && ((s = h.next) == null || s.thread != Thread.currentThread()); }
"Queries whether any threads have been waiting to acquire longer than the current thread." 结合公平锁的语义,说白了该方法就是用于判断当前线程是不是尝试获取锁的第一个线程。用伪代码的话,可以用isFirst(current)来代替!hasQueuedPredecessors()。
参考的是java.util.concurrent.locks.ReentrantLock.NonfairSync#tryAcquire
/** * Sync object for non-fair locks */ static final class NonfairSync extends Sync { private static final long serialVersionUID = 7316153563782823691L; /** * Performs lock. Try immediate barge, backing up to normal * acquire on failure. */ final void lock() { if (compareAndSetState(0, 1)) setExclusiveOwnerThread(Thread.currentThread()); else acquire(1); } protected final boolean tryAcquire(int acquires) { // 调用了java.util.concurrent.locks.ReentrantLock.Sync#nonfairTryAcquire方法 return nonfairTryAcquire(acquires); } }
可以看到,具体的实现并没有在NonfairSync类中,而是在java.util.concurrent.locks.ReentrantLock.Sync#nonfairTryAcquire:
/** * Base of synchronization control for this lock. Subclassed * into fair and nonfair versions below. Uses AQS state to * represent the number of holds on the lock. */ abstract static class Sync extends AbstractQueuedSynchronizer { private static final long serialVersionUID = -5179523762034025860L; /** * Performs {@link Lock#lock}. The main reason for subclassing * is to allow fast path for nonfair version. */ abstract void lock(); /** * Performs non-fair tryLock. tryAcquire is implemented in * subclasses, but both need nonfair try for trylock method. */ final boolean nonfairTryAcquire(int acquires) { final Thread current = Thread.currentThread(); int c = getState(); if (c == 0) { // 跟公平锁的实现相比,这里没有!hasQueuedPredecessors()的判断 if (compareAndSetState(0, acquires)) { setExclusiveOwnerThread(current); return true; } } else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) // overflow throw new Error("Maximum lock count exceeded"); setState(nextc); return true; } return false; } // 此处删去其他无关代码 }
非公平锁不判断当前节点是否在队列头,因此获取锁的顺序并不等同于请求锁的顺序。
其他的实现同公平锁。
http://www.blogjava.net/xylz/archive/2010/07/06/325390.html
http://www.blogjava.net/xylz/archive/2010/07/07/325410.html
10年前的文章了,感谢强大的博主。