如图
//row,col 表示当前落子 bool checkWin(ChessData* game, int row, int col);
bool checkWin(ChessData* game, int row, int col){ //横 for(int i = 0; i < 5; i++){ if(col - i >= 0 && col - i + 4 < BOARD_GRAD_SIZE && game->chessMap[row][col-i] == game->chessMap[row][col-i+1] && game->chessMap[row][col-i] == game->chessMap[row][col-i+2] && game->chessMap[row][col-i] == game->chessMap[row][col-i+3] && game->chessMap[row][col-i] == game->chessMap[row][col-i+4]){return true;} } //竖 for(int i = 0; i < 5; i++){ if(row - i >= 0 && row - i + 4 < BOARD_GRAD_SIZE && game->chessMap[row-i][col] == game->chessMap[row-i+1][col] && game->chessMap[row-i][col] == game->chessMap[row-i+2][col] && game->chessMap[row-i][col] == game->chessMap[row-i+3][col] && game->chessMap[row-i][col] == game->chessMap[row-i+4][col]){return true;} } // “/”方向 for(int i = 0; i < 5; i++){ if(row + i < BOARD_GRAD_SIZE && row + i - 4 >= 0 && col - i >= 0 && col - i + 4 < BOARD_GRAD_SIZE && game->chessMap[row+i][col-i] == game->chessMap[row+i-1][col-i+1] && game->chessMap[row+i][col-i] == game->chessMap[row+i-2][col-i+2] && game->chessMap[row+i][col-i] == game->chessMap[row+i-3][col-i+3] && game->chessMap[row+i][col-i] == game->chessMap[row+i-4][col-i+4]){return true;} } // “\”方向 for(int i = 0; i < 5; i++){ if(row - i >= 0 && row - i - 4 < BOARD_GRAD_SIZE && col - i >= 0 && col - i + 4 < BOARD_GRAD_SIZE && game->chessMap[row-i][col-i] == game->chessMap[row-i+1][col-i+1] && game->chessMap[row-i][col-i] == game->chessMap[row-i+2][col-i+2] && game->chessMap[row-i][col-i] == game->chessMap[row-i+3][col-i+3] && game->chessMap[row-i][col-i] == game->chessMap[row-i+4][col-i+4]){return true;} } return false; }
#include <stdio.h>
bool checkOver(){ if(checkWin(&game, clickPosRow, clickPosCol)){ Sleep(1500); if(game.playFlag = false){ //黑棋胜利,此时标记已经转为白棋落子 mciSendString("play res/不错.mp3", 0, 0, 0); loadimage(0, "res/胜利.jpg"); score += 100; //更新分数 }else{ mciSendString("play res/失败.mp3", 0, 0, 0); loadimage(0, "res/失败.jpg"); score -= 100; //同理 } //用于显示分数 char scoreText[64]; sprintf(scoreText, "当前分数:%d", score); outtextxy(310, 800, scoreText); //记录分数 FILE* fp = fopen("score.data", "wb"); fwrite(&score, sizeof(score), 1, fp); fclose(fp); getch(); return true; } return false; }
#define INIT_SCORE 1000 int score; //全局变量
void initScore(){ //分数字体设置 settextcolor(WHITE); //color settextstyle(50, 0, "微软雅黑"); //style FILE *fp = fopen("score.data", "rb"); if(fp == NULL){ score = INIT_SCORE; }else{ fread(&score, sizeof(score), 1, fp); } if (fp)fclose(fp); }
initScore(); //这一行添加到init()函数定义中
到这里五子棋的全部功能已经实现了,但是你会发现程序无法运行。这是理所当然的,因为我们的main函数还没有写,在下一篇文章(也就是本项目的最后一章)我们将完善main函数并做该项目的总结。