/* * 游戏开发(Unity&C#)总结33 - Func委托 * * Func委托是有返回值的委托,Func有多个参数时,最后一个参数代表返回值,其他的代表形参 * * **/ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Demo : MonoBehaviour { Func<int> func; Func<String, int> func2; void Start() { func += new Func<int>(MyMethod); func(); //func2 += new Func<String, int>(MyMethod2); //简易写法 func2 += MyMethod2; func2("123"); } public int MyMethod() { return 10; } public int MyMethod2(string str) { int myNumber = 0; int.TryParse(str, out myNumber); return myNumber; } }
demo下载
https://gitlab.com/demofile1/uploadfile/-/tree/main