1.猜拳:
import random #导入随机模块 num = 1 yin_num = 0 shu_num = 0 while num <= 3: if shu_num == 2 or yin_num == 2: break user = int(input('请出拳 0(石头) 1(剪刀) 2(布)')) if user > 2: print('不能出大于2的值') else: data = ['石头', '剪刀', '布'] com = random.randint(0, 2) print("您出的是{},电脑出的是{}".format(data[user], data[com])) if user == com: print('平局') continue elif (user == 0 and com == 1) or (user == 1 and com == 2) or (user == 2 and com == 0): print('你赢了') yin_num += 1 else: print('你输了') shu_num += 1 num += 1
2.数字炸弹:
import random import time bomb = random.randint(1, 99) print(bomb) start = 0 end = 99 while 1 == 1: people = int(input('请输入{}到{}之间的数:'.format(start, end))) if people > bomb: print('大了') end = people elif people < bomb: print('小了') start = people else: print('BOOM!!!') break print('等待电脑了输入{}到{}之间的数:'.format(start, end)) time.sleep(1) com = random.randint(start + 1, end - 1) print('电脑输入:{}'.format(com)) if com > bomb: print('大了') end = com elif com < bomb: print('小了') start = com else: print('BOOM!!!') break
3.赌大小:
import time import random # 让用户注册 name = input('请填写用户名:') age = input("{}您好,请输入您的年龄 : ".format(name)) user_info = {'name': name, 'age': int(age)} # 用户信息 user_properties = ['X 1-5'] # 用于存放用户道具 默认道具 properties = ['X3 (250G)', 'X1-5 (300G)'] # 道具列表 显示用 # 根据用户年龄 给与不同的初始金币 if 10 < user_info['age'] < 18: glod = 1000 elif 18 <= user_info['age'] <= 30: glod = 1500 else: glod = 500 user_info['glod'] = glod # 输出相关提示信息 print("{}您好,欢迎游玩本游戏,您的初始金币为:{}".format(user_info['name'], user_info['glod'])) print("\n") time.sleep(1) print('游戏说明'.center(50, '*')) print('*'.ljust(53), '*') print('*', end='') print("电脑每次投掷三枚骰子,总点数>=10为大,否则为小".center(32), end='') print('*') print('*'.ljust(53), '*') print('*' * 54) print("\n") # 开始游戏 result = input('是否开始游戏 yes or no : ') go = True if (result.lower() == 'yes'): while go: dices = [] # 开始投掷 for i in range(0, 3): dices.append(random.randint(1, 6)) total = sum(dices) # 计算总和 user_input = input('请输入big OR small : ') # 等待用户输入 u_input = user_input.strip().lower() time.sleep(1) # 判断用户输入 print('骰子点数为:{}'.format(dices), end=' ') if (total >= 10 and u_input == 'big') or (total < 10 and u_input == 'small'): print('您赢了!!!') multi = 1 # 倍数 if len(user_properties) > 0: # 如果用户有道具 选择是否使用道具 use_pro = input('是否使用道具: ') if use_pro.lower() == 'yes': use_pro = int(input('请选择使用第几个道具{} :'.format(user_properties))) use_pro -= 1 # 判断道具类型 if user_properties[use_pro] == 'X 3': multi = 3 print('奖金翻3倍') elif user_properties[use_pro] == 'X 1-5': multi = random.randint(1, 5) print('奖金翻{}倍'.format(multi)) user_properties.remove(user_properties[use_pro]) # 删除道具 user_info['glod'] += 100 * multi; # 金额增加 else: print('您输了!') user_info['glod'] -= 100; # 错误 用户金币减 100 # 判断用户金币 是否够下次玩 不够则退出程序 if (user_info['glod'] <= 0): print('您的金币已经用完,感谢您的游玩') break if user_info['glod'] % 1000 == 0: # 用户金币 是1000的倍数是 可购买道具 shop = input('您现在有金币:{},是否购买道具 yes or no: '.format(user_info['glod'])) if shop.lower() == 'yes': good_num = int(input('请选择要购买第几个道具 {}'.format(properties))) if good_num == 1: user_properties.append('X 3') # 给用户添加道具 user_info['glod'] -= 250 print('购买成功!消耗金币250') elif good_num == 2: user_properties.append('X 1-5') # 给用户添加道具 user_info['glod'] -= 300 # 用户金币减 300 print('购买成功!消耗金币300') else: print('没有该道具,您失去了这次机会') else: # 一直提示 太烦 # conti = input('您现在有金币:{},是否继续游玩,yes or no: '.format(user_info['glod'])) print('您现在有金币:{} '.format(user_info['glod'])) else: print('欢迎下次游玩,再见!')
原文链接:https://blog.csdn.net/weixin_44200546/article/details/88542158