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【Cocos2d-x】屏蔽Emoji并解决由于Emoji导致的崩溃问题

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IOS的Emoji表情因为编码问题,在Android手机上无法正常显示,如果当前的cc.Label节点使用的是系统字,在系统字库中找不到对应编码的字符,会导致崩溃。
为了解决这个问题,又要兼顾新老版本,要在3个地方做调整:

  1. Android虚拟键盘输入时,屏蔽Emoji;
  2. IOS虚拟键盘输入时,屏蔽Emoji;
  3. Lua端屏蔽Emoji;

一、Android端屏蔽Emoji

1、在Cocos2dxHelper.java类中添加过滤Emoji方法

private static boolean containsEmoji(String source) {
    if (null == source || 0 == source.length()) {
        return false;
    }
    int len = source.length();
    for (int i = 0; i < len; i++) {
        char c = source.charAt(i);
        if (isEmojiCharacter(c)) {
            return true;
        }
    }
    return false;
}

private static boolean isEmojiCharacter(char c) {
    return !((c == 0x0) || (c == 0x9) || (c == 0xA)
            || (c == 0xD)
            || ((c >= 0x20) && (c <= 0xD7FF))
            || ((c >= 0xE000) && (c <= 0xFFFD))
            || ((c >= 0x10000) && (c <= 0x10FFFF)));
}

private static String filterEmoji(String source) {
    if (!containsEmoji(source)) {
        return source;// don't contain, just return
    }
    StringBuilder buf = null;
    int len = source.length();
    for (int i = 0; i < len; i++) {
        char c = source.charAt(i);
        if (!isEmojiCharacter(c)) {
            if (buf == null) {
                buf = new StringBuilder(source.length());
            }
            buf.append(c);
        }
    }
    if (buf == null) {
        return null;
    } else {
        if (buf.length() == len) {
            buf = null;
            return source;
        } else {
            return buf.toString();
        }
    }
}

2、修改Cocos2dxHelper.java类的setEditTextDialogResult方法

把代码

final byte[] bytesUTF8 = pResult.getBytes("UTF8");

修改为

String text = filterEmoji(pResult);
if (null == text || 0 == text.length()) {
        text = "";
}
final byte[] bytesUTF8 = text.getBytes("UTF8");

二、IOS屏蔽Emoji表情

IOS的Emoji表情的输入有两种方式:一种是Emoji表情页,另一种是输入法打字联想出来的。

1、屏蔽Emoji表情页中的表情输入

- (BOOL)textField:(UITextField *) textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
    if ([textField isFirstResponder]) {
        if([[[textField textInputMode] primaryLanguage] isEqualToString:@"emoji"] || ![[textField textInputMode] primaryLanguage]) {
            return NO;
        }
    }
    ...
    ...
}

2、过滤输入法联想出来的Emoji:

1)检测并过滤Emoji表情

// 过滤所有表情。containEmoji为NO表示不含有表情,YES表示含有表情
- (BOOL)stringContainsEmoji:(UITextField *)textField
{
    __block BOOL containEmoji = NO;
    self.stringAfterFilterEmoji = @"";
    NSString* string = textField.text;
    [string enumerateSubstringsInRange:NSMakeRange(0, [string length]) options:NSStringEnumerationByComposedCharacterSequences usingBlock:^(NSString *substring, NSRange substringRange, NSRange enclosingRange, BOOL *stop) {
        const unichar hs = [substring characterAtIndex:0];
        BOOL is_emoji = NO;
        // surrogate pair
        if (0xd800 <= hs && hs <= 0xdbff) {
            if (substring.length > 1) {
                const unichar ls = [substring characterAtIndex:1];
                const int uc = ((hs - 0xd800) * 0x400) + (ls - 0xdc00) + 0x10000;
                if (0x1d000 <= uc && uc <= 0x1f77f) {
                    is_emoji = YES;
                }
            }
        } else if (substring.length > 1) {
            const unichar ls = [substring characterAtIndex:1];
            if (ls == 0x20e3) {
                is_emoji = YES;
            }
        } else {
            // non surrogate
            if (0x2100 <= hs && hs <= 0x27ff) {
                is_emoji = YES;
            } else if (0x2B05 <= hs && hs <= 0x2b07) {
                is_emoji = YES;
            } else if (0x2934 <= hs && hs <= 0x2935) {
                is_emoji = YES;
            } else if (0x3297 <= hs && hs <= 0x3299) {
                is_emoji = YES;
            } else if (hs == 0xa9 || hs == 0xae || hs == 0x303d || hs == 0x3030 || hs == 0x2b55 || hs == 0x2b1c || hs == 0x2b1b || hs == 0x2b50) {
                is_emoji = YES;
            }
        }
        if (!is_emoji) {
            self.stringAfterFilterEmoji = [self.stringAfterFilterEmoji stringByAppendingString:substring];
        }
        containEmoji = is_emoji ? is_emoji : containEmoji;
    }];
    return containEmoji;
}

2)应用过滤过的输入

- (BOOL)textFieldShouldEndEditing:(UITextField *)sender {
    if ([self stringContainsEmoji:sender]) {
        sender.text = self.stringAfterFilterEmoji;
    }
    ...
    ...
}

三、Lua屏蔽Emoji

由于要兼顾老版本,不仅仅要在输入端对Emoji进行过滤,如果老版本使用Emoji,同样要添加过滤;但Lua的编码跟Java和OC有很大不同,Java可以通过char、OC通过unichar可以获取Unicode字符,但Lua不行,Lua是通过string的字节链接的形式来存储Unicode的字符;
通过总结发现,一个Emoji表情的第1个字节(string.byte(s, 1))等于240,第2个字节(string.byte(s,2))等于159的不能被Android识别,从而崩溃,因此可以过滤此种Emoji,从而解决崩溃问题。

function M:getByteCount( byte )
    local ret = 0
    if byte > 0 and byte <= 127 then
        ret = 1
    elseif byte >= 192 and byte < 223 then
        ret = 2
    elseif byte >= 224 and byte < 239 then
        ret = 3
    elseif byte >= 240 and byte <= 247 then
        ret = 4
    end
    return ret
end

function M:filterEmoji( source )
    local len = string.len(source)
    if len < 2 then return source end
    local ret_str = ""
    local i = 1
    while i <= len do
        local is_emoji = false
        local byte_1 = string.byte(source, i)
        if byte_1 == 240 then
            local byte_2 = string.byte(source, i + 1)
            if byte_2 == 159 then
                is_emoji = true
            end
        end
        local byte_count = self:getByteCount(byte_1)
        byte_count = byte_count < 1 and 1 or byte_count
        if not is_emoji then
            ret_str = ret_str..string.sub(source, i, i + byte_count - 1)
        end
        i = i + byte_count
    end
    return ret_str
end
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