开发过程,部分需要webSocket,这里使用 okhttp 自带socket。
一、依赖:com.squareup.okhttp3:okhttp:4.9.0
二、创建webSocket
1、创建okhttpClient和Request
public void init(){ //初始化okhttpClient mBuilder = new OkHttpClient.Builder(); //设置读取超时时间 mBuilder.readTimeout(120, TimeUnit.SECONDS); //设置写的超时时间 mBuilder.writeTimeout(120, TimeUnit.SECONDS); //设置连接超时时间 mBuilder.connectTimeout(120, TimeUnit.SECONDS); //心跳时间 mBuilder.pingInterval(10,TimeUnit.SECONDS); mOkHttpClient = mBuilder.build(); //初始化request mRequest = new Request.Builder().url(socketUrl).build(); }
2、创建webSocket并获取socket对象
public void connect(){ mWebSocket = mOkHttpClient.newWebSocket(mRequest, new WebSocketListener() { @Override public void onOpen(final WebSocket webSocket, final Response response) { super.onOpen(webSocket, response); //socket 连接成功(需要自己切换到主线程) } @Override public void onMessage(WebSocket webSocket, final String text) { super.onMessage(webSocket, text); //socket 获取String 类型数据(需要自己切换到主线程) } @Override public void onMessage(WebSocket webSocket, ByteString bytes) { super.onMessage(webSocket, bytes); //socket 获取ByteString 类型数据(需要自己切换到主线程) } @Override public void onClosing(final WebSocket webSocket, final int code, final String reason) { super.onClosing(webSocket, code, reason); } @Override public void onClosed(final WebSocket webSocket, final int code, final String reason) { super.onClosed(webSocket, code, reason); //释放连接 } @Override public void onFailure(final WebSocket webSocket, final Throwable t, final Response response) { super.onFailure(webSocket, t, response); //其他异常,都会执行这个方法 } }); } }
三、数据交互 mWebSocket.send(msg);
四、关闭webSocket
如果只是关闭连接可采用:
1、mWebSocket.close(code,reason),则WebSocketListener.onClosed()会被调用。这里需要注意是code码,不可以随便传递。可以参考文档 https://tools.ietf.org/html/rfc6455#section-7.4。
2、mWebSocket.cancel(),则WebSocketListener.onFailure()会被调用