本文主要是介绍cartographer不经过线程池,直接的删除路径,对大家解决编程问题具有一定的参考价值,需要的程序猿们随着小编来一起学习吧!
1-首先是结束建图路径
void PoseGraph2D::FinishTrajectory(const int trajectory_id) {
/*
AddWorkItem([this, trajectory_id]() LOCKS_EXCLUDED(mutex_) {
absl::MutexLock locker(&mutex_);
CHECK(!IsTrajectoryFinished(trajectory_id));
data_.trajectories_state[trajectory_id].state = TrajectoryState::FINISHED;
for (const auto& submap : data_.submap_data.trajectory(trajectory_id)) {
//LOG(INFO) << "Peak.ding data_.submap_data 15";
data_.submap_data.at(submap.id).state = SubmapState::kFinished;
}
return WorkItem::Result::kRunOptimization;
});
*/
absl::MutexLock locker(&mutex_);
CHECK(!IsTrajectoryFinished(trajectory_id));
data_.trajectories_state[trajectory_id].state = TrajectoryState::FINISHED;
for (const auto& submap : data_.submap_data.trajectory(trajectory_id)) {
//LOG(INFO) << "Peak.ding data_.submap_data 15";
data_.submap_data.at(submap.id).state = SubmapState::kFinished;
}
}
2-然后是删除路径
void PoseGraph2D::DeleteTrajectory(const int trajectory_id) {
{
absl::MutexLock locker(&mutex_);
auto it = data_.trajectories_state.find(trajectory_id);
if (it == data_.trajectories_state.end()) {
LOG(WARNING) << "Skipping request to delete non-existing trajectory_id: "
<< trajectory_id;
return;
}
it->second.deletion_state =
InternalTrajectoryState::DeletionState::SCHEDULED_FOR_DELETION;
}
/*
AddWorkItem([this, trajectory_id]() LOCKS_EXCLUDED(mutex_) {
absl::MutexLock locker(&mutex_);
CHECK(data_.trajectories_state.at(trajectory_id).state !=
TrajectoryState::ACTIVE);
CHECK(data_.trajectories_state.at(trajectory_id).state !=
TrajectoryState::DELETED);
CHECK(data_.trajectories_state.at(trajectory_id).deletion_state ==
InternalTrajectoryState::DeletionState::SCHEDULED_FOR_DELETION);
data_.trajectories_state.at(trajectory_id).deletion_state =
InternalTrajectoryState::DeletionState::WAIT_FOR_DELETION;
//return WorkItem::Result::kDoNotRunOptimization;
return WorkItem::Result::kRunOptimization; //Peak.ding
});
*/
// okagv
CHECK(data_.trajectories_state.at(trajectory_id).state !=
TrajectoryState::ACTIVE);
CHECK(data_.trajectories_state.at(trajectory_id).state !=
TrajectoryState::DELETED);
CHECK(data_.trajectories_state.at(trajectory_id).deletion_state ==
InternalTrajectoryState::DeletionState::SCHEDULED_FOR_DELETION);
data_.trajectories_state.at(trajectory_id).deletion_state =
InternalTrajectoryState::DeletionState::WAIT_FOR_DELETION;
DeleteTrajectoriesIfNeeded();
}
3-注释原来DeleteTrajectoriesIfNeeded()执行的位置,会有bug,相应修改即可。
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