大一软件工程在读,java萌新一只,第一次写博客,技术很菜勿喷。如有错误欢迎指出!
这个小程序是给朋友的生日礼物,耗时半天,实际写起来碰到的知识点和困难还挺多,故发出来分享一下。
可设置画布尺寸,添加图形元件,设置元件坐标和效果。元件闪烁效果,横向滚动效果。
图形元件父类
public class Shape implements IShape{ String shape[];//图形形状字符串 String shape_flicker[];//闪烁形状字符串 int height,width;//高、宽 int x,y;//位置坐标 String id;//元件id,用于制作动画效果时获取元件 public Shape(int x,int y,String id) {//构造方法初始化 this.x=x;this.y=y;this.id=id; } public Shape(String id) { this(0,0,id); } }
图形绘画工具类
import java.util.HashMap; public class Shapes {//存放图形元件 int width,height;//画布大小 public static String canvas[];//画布图像字符串 HashMap<String, Shape> ShapeMap=new HashMap<String,Shape>();//图形元件容器,添加到画布的图形都会存放在这 public Shapes(int width ,int height) {//初始化空白画布 this.width=width; this.height=height; canvas=new String[height]; for(int h=0;h<height;h++) { String line=""; for(int w=0;w<width;w++){ line+=" "; } canvas[h]=line; } } public void draw(Shape myShape) {//将元件添加到画布中 int px,py; px=myShape.x; py=myShape.y; int count=0; if(myShape.height+py>height-1) { System.out.println("超出画布边界!!"); return; } if(myShape.width+px>width-1) { System.out.println("超出画布边界!!"); return; } ShapeMap.put(myShape.id,myShape);//将元件添加到容器中 for(String line :myShape.shape) { char Line[]=canvas[py+count].toCharArray(); for(int i=px;i<myShape.width+px;i++) { Line[i]=line.charAt(i-px); } canvas[py+count]=String.valueOf(Line); count++; } } public void drawCanvas() {//绘制画布 System.out.print(" "); for(int i=0;i<width;i++) { System.out.print(i%10); } System.out.println(); int count=0; for(String line: canvas) { System.out.println(count+line); count++; } } }
动画类
import java.io.IOException; public class Animation {//用于动画效果 long timer;//计时器 int rolled;//滚动计数器 private Shapes shapes;//图形工具 public Animation() { timer=0; rolled=0; init(); } public void flicker(String id,int interval) {//闪烁效果,id为元件的id,interval是闪烁间隔 Shape myShape=shapes.ShapeMap.get(id); String shape_flicker[]=myShape.shape.clone(); //闪烁图像 for(int i=0;i<shape_flicker.length;i++) { shape_flicker[i]=shape_flicker[i].replaceAll("O","-");//将O替换为-实现闪烁效果 } myShape.shape_flicker=shape_flicker; //绘制图像 if(timer%interval==0) { int px,py; px=myShape.x; py=myShape.y; int count=0; if((timer/interval)%2==0) { for(String line :myShape.shape_flicker) { char Line[]=Shapes.canvas[py+count].toCharArray(); for(int i=px;i<myShape.width+px;i++) { Line[i]=line.charAt(i-px); } Shapes.canvas[py+count]=String.valueOf(Line); count++; } }else { for(String line :myShape.shape) { char Line[]=Shapes.canvas[py+count].toCharArray(); for(int i=px;i<myShape.width+px;i++) { Line[i]=line.charAt(i-px); } Shapes.canvas[py+count]=String.valueOf(Line); count++; } } } } public void roll(String id,int from ,int to,int speed) {//滚动效果,id为元件id,from,to为起始和终止点,speed为滚动速度 rolled+=speed; Shape myShape=shapes.ShapeMap.get(id); String shape_roll[]=myShape.shape.clone(); myShape.x=from+rolled%(to-from); int px,py; px=myShape.x; py=myShape.y; int count=0; System.out.println("rolled:"+rolled+"px:"+px); for(String line :shape_roll) { char Line[]=Shapes.canvas[py+count].toCharArray(); for(int i=from;i<to;i++) { if(i>=px&&i<=to&&i<px+line.length()) { Line[i]=line.charAt(i-px); }else { Line[i]=' '; } } Shapes.canvas[py+count]=String.valueOf(Line); count++; } } private void init() {//初始化画布,添加元件 shapes=new Shapes(120,50); shapes.draw(new Shape_Text(5,10,"HB1")); shapes.draw(new Shape_Nineteen(52,21,"Nt1")); shapes.draw(new Shape_Cake(45,30,"Cake1")); shapes.draw(new Shape_Bubble(10,25,"BB1")); shapes.draw(new Shape_Bubble(90,25,"BB2")); } public void play(int sleep) throws IOException, InterruptedException {//播放动画,sleep设置刷新间隔 while(true) { if(timer>300) { timer=0; } cls(); if(timer<100) { flicker("HB1",5); }else { roll("HB1",0,110,1); } flicker("Nt1",10); shapes.drawCanvas(); timer++; Thread.sleep(sleep); System.out.println(timer); } } public static void cls() throws IOException, InterruptedException//清屏方法(ide中无效) { new ProcessBuilder("cmd", "/c", "cls").inheritIO().start().waitFor(); // 清屏命令 } }
主类
import java.io.IOException; public class Main {//启动动画 public static void main(String args[]) throws InterruptedException, IOException { Animation animator=new Animation(); animator.play(30); } }
具体图形子类(Happy Birthday文字)
public class Shape_Text extends Shape{//继承图形父类 String s[]= {//字符图像 "==================================================================================================", "= O O OO OOOO OOOO O O OOOOO OOOOO OOOOOO OOOOOO O O OOOOO OO O O =", "= O O O O O O O O O O O O O O O OO O O O O O O O O =", "= OOOOOO O O O O O O O O O O O OOOOOO OO OOOOOO O O O O O O =", "= O O OOOOOO OOOOO OOOOO OOOO OOOOO O O O OO O O O O OOOOOO OOOO =", "= O O O O O O O O O O O O OO O O O O O O O =", "= O O O O O O O OOOOOO OOOOO O O OO O O OOOOO O O O =", "==================================================================================================" }; public Shape_Text(int i, int j,String id) { super(i,j,id); this.shape=s; this.height=shape.length; this.width=shape[0].length(); } public Shape_Text(String id) { this(0,0,id); } }